HERRING_MUSIC
};
-/* panning effects: terrible :-) ! */
-enum Sound_Speaker {
- SOUND_LEFT_SPEAKER = 0,
- SOUND_RIGHT_SPEAKER = 1,
- SOUND_RESERVED_CHANNELS = 2, // 2 channels reserved for left/right speaker
- SOUND_CENTER_SPEAKER = -1
-};
-
/* Sound files: */
enum {
SND_JUMP,
Mix_Chunk * load_sound(const std::string& file);
void free_chunk(Mix_Chunk*chunk);
-void play_sound(Mix_Chunk * snd, enum Sound_Speaker whichSpeaker);
#endif /*SUPERTUX_SOUND_H*/