by Bill Kendrick
bill@newbreedsoftware.com
http://www.newbreedsoftware.com/supertux/
-
- April 22, 2000 - July 15, 2002
+
+ April 22, 2000 - March 15, 2004
+
+ Current maintainer:
+ Duong-Khang NGUYEN <neoneurone@users.sf.net>
*/
+#ifndef SUPERTUX_SOUND_H
+#define SUPERTUX_SOUND_H
+
+#include "defines.h" /* get YES/NO defines */
+
+/* used to reserve some channels for panning effects */
+#define SOUND_RESERVED_CHANNELS 2
+
+/*global variable*/
+extern bool use_sound; /* handle sound on/off menu and command-line option */
+extern bool use_music; /* handle music on/off menu and command-line option */
+extern bool audio_device; /* != 0: available and initialized */
+
+/* enum of different internal music types */
+enum Music_Type {
+ NO_MUSIC,
+ LEVEL_MUSIC,
+ HURRYUP_MUSIC,
+ HERRING_MUSIC
+};
+
+
+/* panning effects: terrible :-) ! */
+enum Sound_Speaker {
+ SOUND_LEFT_SPEAKER = 0,
+ SOUND_RIGHT_SPEAKER = 1,
+ SOUND_CENTER_SPEAKER = -1
+};
+
+/* Sound files: */
+enum {
+ SND_JUMP,
+ SND_BIGJUMP,
+ SND_SKID,
+ SND_DISTRO,
+ SND_HERRING,
+ SND_BRICK,
+ SND_HURT,
+ SND_SQUISH,
+ SND_FALL,
+ SND_RICOCHET,
+ SND_BUMP_UPGRADE,
+ SND_UPGRADE,
+ SND_EXCELLENT,
+ SND_COFFEE,
+ SND_SHOOT,
+ SND_LIFEUP,
+ SND_STOMP,
+ SND_KICK,
+ NUM_SOUNDS
+};
+
+extern char* soundfilenames[NUM_SOUNDS];
+
+#include <string>
+#include <SDL_mixer.h>
+
+/* variables for stocking the sound and music */
+extern Mix_Chunk * sounds[NUM_SOUNDS];
+extern Mix_Music * level_song, * level_song_fast, * herring_song;
+
+/* functions handling the sound and music */
+int open_audio(int frequency, Uint16 format, int channels, int chunksize);
+void close_audio( void );
+
+Mix_Chunk * load_sound(const std::string& file);
+void play_sound(Mix_Chunk * snd, enum Sound_Speaker whichSpeaker);
+Mix_Music * load_song(const std::string& file);
-#ifndef NOSOUND
+int playing_music(void);
+int halt_music(void);
+int play_music(Mix_Music*music, int loops);
+void free_music(Mix_Music*music);
+void free_chunk(Mix_Chunk*chunk);
-Mix_Chunk * load_sound(char * file);
-void playsound(Mix_Chunk * snd);
-Mix_Music * load_song(char * file);
+int get_current_music();
+void set_current_music(int music);
+void play_current_music();
-#endif
+#endif /*SUPERTUX_SOUND_H*/