moved savelevel() code to level.h/c where it belongs to. :)
[supertux.git] / src / sound.h
index e47d488..600d217 100644 (file)
 
 #include "defines.h"     /* get YES/NO defines */
 
-/*all the sounds we have*/
-#define NUM_SOUNDS 16
+/* used to reserve some channels for panning effects */
+#define SOUND_RESERVED_CHANNELS 2
 
 /*global variable*/
-int use_sound;
-int use_music;
+int use_sound;           /* handle sound on/off menu and command-line option */
+int use_music;           /* handle music on/off menu and command-line option */
 int audio_device;        /* != 0: available and initialized */
 
 /* enum of different internal music types */
@@ -34,6 +34,35 @@ enum Music_Type {
   HERRING_MUSIC
 } current_music;
 
+/* panning effects: terrible :-) ! */
+enum Sound_Speaker {
+  SOUND_LEFT_SPEAKER = 0,
+  SOUND_RIGHT_SPEAKER = 1,
+  SOUND_CENTER_SPEAKER = -1
+};
+
+/* Sound files: */
+enum {
+  SND_JUMP,
+  SND_BIGJUMP,
+  SND_SKID,
+  SND_DISTRO,
+  SND_HERRING,
+  SND_BRICK,
+  SND_HURT,
+  SND_SQUISH,
+  SND_FALL,
+  SND_RICOCHET,
+  SND_BUMP_UPGRADE,
+  SND_UPGRADE,
+  SND_EXCELLENT,
+  SND_COFFEE,
+  SND_SHOOT,
+  SND_LIFEUP,
+  SND_STOMP,
+  SND_KICK,
+  NUM_SOUNDS
+};
 
 #ifndef NOSOUND
 
@@ -45,9 +74,10 @@ Mix_Music * level_song, * level_song_fast, * herring_song;
 
 /* functions handling the sound and music */
 int open_audio(int frequency, Uint16 format, int channels, int chunksize);
+void close_audio( void );
 
 Mix_Chunk * load_sound(char * file);
-void play_sound(Mix_Chunk * snd);
+void play_sound(Mix_Chunk * snd, enum Sound_Speaker whichSpeaker);
 Mix_Music * load_song(char * file);
 
 int playing_music(void);
@@ -56,26 +86,30 @@ int play_music(Mix_Music*music, int loops);
 void free_music(Mix_Music*music);
 void free_chunk(Mix_Chunk*chunk);
 
+void play_current_music(void);
+
 #else
 
-//fake variables
+/* fake variables */
 void* sounds[NUM_SOUNDS];
 void* level_song, *herring_song;
 
-// fake sound handlers
+/* fake sound handlers */
 int open_audio (int frequency, int format, int channels, int chunksize);
+void close_audio( void );
 
 void* load_sound(void* file);
-void play_sound(void * snd);
+void play_sound(void * snd, enum Sound_Speaker whichSpeaker);
 void* load_song(void* file);
 
 int playing_music();
 void halt_music();
 int play_music(void *music, int loops);
 void free_music(void *music);
-;
 void free_chunk(void *chunk);
 
+void play_current_music(void);
+
 #endif
 
 #endif /*SUPERTUX_SOUND_H*/