};
-#ifndef NOSOUND
-
#include <SDL_mixer.h>
Mix_Chunk * sounds[NUM_SOUNDS];
/* use halt_music whenever you want to stop it */
}
-#else
-
-void* sounds[NUM_SOUNDS];
-void* level_song, * level_song_fast, * herring_song;
-
-int open_audio (int frequency, int format, int channels, int chunksize)
-{
- return -1;
-}
-
-
-void close_audio(void)
-{}
-
-
-void* load_sound(void* file)
-{
- return NULL;
-}
-
-
-void play_sound(void * snd, enum Sound_Speaker whichSpeaker)
-{}
-
-
-void* load_song(void* file)
-{
- return NULL;
-}
-
-
-int playing_music()
-{
- return 0;
-}
-
-
-void halt_music()
-{}
-
-
-int play_music(void *music, int loops)
-{
- return 0;
-}
-
-
-void free_music(void *music)
-{}
-
-
-void free_chunk(void *chunk)
-{}
-
-int get_current_music()
-{
-}
-
-void set_current_music(int music)
-{
-}
-
-void play_current_music(void)
-{}
-
-#endif