April 22, 2000 - December 28, 2003
*/
-/* why do we need this ?
-#ifdef LINUX
-#include <pwd.h>
-#include <sys/types.h>
-#include <ctype.h>
-#endif
-*/
-
#include "defines.h"
#include "globals.h"
#include "sound.h"
#include "setup.h"
+/*global variable*/
+int use_sound; /* handle sound on/off menu and command-line option */
+int use_music; /* handle music on/off menu and command-line option */
+int audio_device; /* != 0: available and initialized */
+int current_music;
+
char * soundfilenames[NUM_SOUNDS] = {
DATA_PREFIX "/sounds/jump.wav",
DATA_PREFIX "/sounds/bigjump.wav",
#include <SDL_mixer.h>
+Mix_Chunk * sounds[NUM_SOUNDS];
+Mix_Music * level_song, * level_song_fast, * herring_song;
+
/* --- OPEN THE AUDIO DEVICE --- */
int open_audio (int frequency, Uint16 format, int channels, int chunksize)
}
}
+void play_current_music(void)
+{
+ switch (current_music)
+ {
+ case LEVEL_MUSIC:
+ play_music(level_song, 1);
+ break;
+ case HERRING_MUSIC:
+ play_music(herring_song, 1);
+ break;
+ case HURRYUP_MUSIC: // keep the compiler happy
+ play_music(level_song_fast, 1);
+ break;
+ case NO_MUSIC: // keep the compiler happy for the moment :-)
+ {}
+ /*default:*/
+ }
+}
+
#else
+void* sounds[NUM_SOUNDS];
+void* level_song, *herring_song;
+
int open_audio (int frequency, int format, int channels, int chunksize)
{
return -1;
void free_chunk(void *chunk)
{}
+void play_current_music(void)
+{}
+
#endif