April 22, 2000 - July 15, 2002
*/
-#ifndef NOSOUND
-
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL.h>
#include <SDL_image.h>
-#include <SDL_mixer.h>
-
#ifdef LINUX
#include <pwd.h>
#include <sys/types.h>
#include "sound.h"
#include "setup.h"
+#ifndef NOSOUND
+
+/* --- OPEN THE AUDIO DEVICE --- */
+
+int open_audio (int frequency, Uint16 format, int channels, int chunksize)
+{
+ if (use_sound) {
+ return Mix_OpenAudio( frequency, format, channels, chunksize );
+ }
+ else {
+ // let the user think that the audio device was correctly opened
+ // and keep the compiler happy :-D
+ return 0;
+ }
+}
+
/* --- LOAD A SOUND --- */
Mix_Chunk * load_sound(char * file)
{
Mix_Chunk * snd;
-
+
if (use_sound)
{
snd = Mix_LoadWAV(file);
-
+
if (snd == NULL)
st_abort("Can't load", file);
}
}
-/* --- PLAY A SOUND --- */
-
-void playsound(Mix_Chunk * snd)
-{
- Mix_PlayChannel(-1, snd, 0);
-}
-
-
/* --- LOAD A SONG --- */
Mix_Music * load_song(char * file)
return (sng);
}
+
+/* --- PLAY A SOUND --- */
+
+ void play_sound(Mix_Chunk * snd)
+ {
+ // this won't call the function if the user has disabled sound
+ if (use_sound) {
+ Mix_PlayChannel(-1, snd, 0);
+ }
+}
+
+
+void free_chunk(Mix_Chunk *chunk)
+{
+ if (use_sound) {
+ DEBUG_MSG( __PRETTY_FUNCTION__ );
+ Mix_FreeChunk( chunk );
+ }
+}
+
+int playing_music(void)
+{
+ if (use_sound) {
+ return Mix_PlayingMusic();
+ }
+ else {
+ /* we are in --disable-sound we can't be playing music */
+ return 0;
+ }
+}
+
+
+int halt_music(void)
+{
+ if (use_sound) {
+ return Mix_HaltMusic();
+ }
+ else {
+ return 0;
+ }
+}
+
+
+int play_music(Mix_Music *music, int loops)
+{
+ if (use_sound) {
+ DEBUG_MSG(__PRETTY_FUNCTION__);
+ return Mix_PlayMusic(music, loops);
+ }
+ else {
+ /* return error since you're trying to play music in --disable-sound mode */
+ return -1;
+ }
+}
+
+
+void free_music(Mix_Music *music)
+{
+ if (use_sound) {
+ DEBUG_MSG(__PRETTY_FUNCTION__);
+ Mix_FreeMusic( music );
+ }
+}
+
+#else
+
+int open_audio (int frequency, int format, int channels, int chunksize)
+{
+ return -1;
+}
+
+void* load_sound(void* file) { return NULL; }
+void play_sound(void * snd) {}
+void* load_song(void* file) { return NULL; }
+
+int playing_music() { return 0; }
+void halt_music() {}
+int play_music(int *music, int loops) { return 0;}
+void free_music(int *music) {}
+void free_chunk(int *chunk) {}
+
#endif