Fixed edge tiles and missing tiles in some levels.
[supertux.git] / src / shrinkfade.cpp
index 0b99900..d921efb 100644 (file)
@@ -1,4 +1,4 @@
-//  $Id: screen.hpp 3327 2006-04-13 15:02:40Z ravu_al_hemio $
+//  $Id$
 //
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
@@ -51,7 +51,7 @@ ShrinkFade::draw(DrawingContext& context)
   float top = speedtop * accum_time;
   float right = SCREEN_WIDTH - speedright * accum_time;
   float bottom = SCREEN_HEIGHT - speedbottom * accum_time;
-  
+
   context.draw_filled_rect(Vector(0, 0),
                            Vector(left, SCREEN_HEIGHT),
                            black, LAYER_GUI+1);