#include "defines.h"
#include "globals.h"
#include "setup.h"
-#include "screen.h"
-#include "texture.h"
+#include "screen/screen.h"
+#include "screen/texture.h"
#include "menu.h"
#include "gameloop.h"
#include "configfile.h"
#include "worldmap.h"
#include "resources.h"
#include "intro.h"
-#include "music_manager.h"
+#include "sound_manager.h"
#include "player.h"
-void display_text_file(char *filename);
-
#ifdef WIN32
#define mkdir(dir, mode) mkdir(dir)
// on win32 we typically don't want LFS paths
#define DATA_PREFIX "./data/"
#endif
+/* Screen proprities: */
+/* Don't use this to test for the actual screen sizes. Use screen->w/h instead! */
+#define SCREEN_W 800
+#define SCREEN_H 600
+
/* Local function prototypes: */
void seticon(void);
main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu, MNID_STARTGAME);
main_menu->additem(MN_GOTO, "Contrib Levels",0,contrib_menu, MNID_CONTRIB);
main_menu->additem(MN_GOTO, "Options",0,options_menu, MNID_OPTIONMENU);
- main_menu->additem(MN_ACTION,"Level editor",0,0, MNID_LEVELEDITOR);
+ main_menu->additem(MN_ACTION,"Level Editor",0,0, MNID_LEVELEDITOR);
main_menu->additem(MN_ACTION,"Credits",0,0, MNID_CREDITS);
main_menu->additem(MN_ACTION,"Quit",0,0, MNID_QUITMAINMENU);
#ifndef NOOPENGL
options_menu->additem(MN_TOGGLE,"OpenGL",use_gl,0, MNID_OPENGL);
#else
- options_menu->additem(MN_DEACTIVE,"OpenGL (not supported)",use_gl,MNID_OPENGL);
+ options_menu->additem(MN_DEACTIVE,"OpenGL (not supported)",use_gl, 0, MNID_OPENGL);
#endif
options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0, MNID_FULLSCREEN);
if(audio_device)
options_menu->additem(MN_DEACTIVE,"Music ", false,0, MNID_MUSIC);
}
options_menu->additem(MN_TOGGLE,"Show FPS ",show_fps,0, MNID_SHOWFPS);
- options_menu->additem(MN_GOTO,"Key Setup",0,options_keys_menu);
+ options_menu->additem(MN_GOTO,"Keyboard Setup",0,options_keys_menu);
+
if(use_joystick)
options_menu->additem(MN_GOTO,"Joystick Setup",0,options_joystick_menu);
+
options_menu->additem(MN_HL,"",0,0);
options_menu->additem(MN_BACK,"Back",0,0);
options_keys_menu->additem(MN_LABEL,"Key Setup",0,0);
options_keys_menu->additem(MN_HL,"",0,0);
- options_keys_menu->additem(MN_CONTROLFIELD,"Left move", 0,0, 0,&keymap.left);
- options_keys_menu->additem(MN_CONTROLFIELD,"Right move", 0,0, 0,&keymap.right);
- options_keys_menu->additem(MN_CONTROLFIELD,"Jump", 0,0, 0,&keymap.jump);
- options_keys_menu->additem(MN_CONTROLFIELD,"Duck", 0,0, 0,&keymap.duck);
- options_keys_menu->additem(MN_CONTROLFIELD,"Power", 0,0, 0,&keymap.fire);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,"Left move", 0,0, 0,&keymap.left);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,"Right move", 0,0, 0,&keymap.right);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,"Jump", 0,0, 0,&keymap.jump);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,"Duck", 0,0, 0,&keymap.duck);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,"Activate", 0, 0, 0,
+ &keymap.activate);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,"Power/Run", 0,0, 0,&keymap.fire);
options_keys_menu->additem(MN_HL,"",0,0);
options_keys_menu->additem(MN_BACK,"Back",0,0);
{
options_joystick_menu->additem(MN_LABEL,"Joystick Setup",0,0);
options_joystick_menu->additem(MN_HL,"",0,0);
- options_joystick_menu->additem(MN_CONTROLFIELD,"X axis", 0,0, 0,&joystick_keymap.x_axis);
- options_joystick_menu->additem(MN_CONTROLFIELD,"Y axis", 0,0, 0,&joystick_keymap.y_axis);
- options_joystick_menu->additem(MN_CONTROLFIELD,"A button", 0,0, 0,&joystick_keymap.a_button);
- options_joystick_menu->additem(MN_CONTROLFIELD,"B button", 0,0, 0,&joystick_keymap.b_button);
- options_joystick_menu->additem(MN_CONTROLFIELD,"Start", 0,0, 0,&joystick_keymap.start_button);
- options_joystick_menu->additem(MN_CONTROLFIELD,"DeadZone", 0,0, 0,&joystick_keymap.dead_zone);
+ //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"X axis", 0,0, 0,&joystick_keymap.x_axis);
+ //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"Y axis", 0,0, 0,&joystick_keymap.y_axis);
+ options_joystick_menu->additem(MN_CONTROLFIELD_JS,"A button", 0,0, 0,&joystick_keymap.a_button);
+ options_joystick_menu->additem(MN_CONTROLFIELD_JS,"B button", 0,0, 0,&joystick_keymap.b_button);
+ //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"Start", 0,0, 0,&joystick_keymap.start_button);
+ //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"DeadZone", 0,0, 0,&joystick_keymap.dead_zone);
options_joystick_menu->additem(MN_HL,"",0,0);
options_joystick_menu->additem(MN_BACK,"Back",0,0);
}
worldmap_menu->additem(MN_LABEL,"Pause",0,0);
worldmap_menu->additem(MN_HL,"",0,0);
worldmap_menu->additem(MN_ACTION,"Continue",0,0,MNID_RETURNWORLDMAP);
- worldmap_menu->additem(MN_ACTION,"Save",0,0,MNID_SAVEGAME);
worldmap_menu->additem(MN_GOTO,"Options",0,options_menu);
worldmap_menu->additem(MN_HL,"",0,0);
worldmap_menu->additem(MN_ACTION,"Quit Game",0,0,MNID_QUITWORLDMAP);
if (access(slotfile, F_OK) != 0)
{
- display_text_file("intro.txt");
+ draw_intro();
}
+ // shrink_fade(Point((screen->w/2),(screen->h/2)), 1000);
+ fadeout(256);
WorldMapNS::WorldMap worldmap;
// Load the game or at least set the savegame_file variable
if(use_music != options_menu->isToggled(MNID_MUSIC))
{
use_music = !use_music;
- music_manager->enable_music(use_music);
+ sound_manager->enable_music(use_music);
}
break;
case MNID_SHOWFPS:
/* Load global images: */
- black_text = new Text(datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
- gold_text = new Text(datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
- blue_text = new Text(datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18);
- red_text = new Text(datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
- white_text = new Text(datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
- white_small_text = new Text(datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9);
- white_big_text = new Text(datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,23);
- yellow_nums = new Text(datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
+ black_text = new Font(datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
+ gold_text = new Font(datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
+ silver_text = new Font(datadir + "/images/status/letters-silver.png", TEXT_TEXT, 16,18);
+ blue_text = new Font(datadir + "/images/status/letters-blue.png", TEXT_TEXT,
+ 16,18, 3);
+ red_text = new Font(datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
+ green_text = new Font(datadir + "/images/status/letters-green.png", TEXT_TEXT, 16,18);
+ white_text = new Font(datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
+ white_small_text = new Font(datadir +
+ "/images/status/letters-white-small.png", TEXT_TEXT, 8,9, 1);
+ white_big_text = new Font(datadir + "/images/status/letters-white-big.png",
+ TEXT_TEXT, 20,22, 3);
+ yellow_nums = new Font(datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
/* Load GUI/menu images: */
checkbox = new Surface(datadir + "/images/status/checkbox.png", USE_ALPHA);
/* Load the mouse-cursor */
mouse_cursor = new MouseCursor( datadir + "/images/status/mousecursor.png",1);
+ MouseCursor::set_current(mouse_cursor);
}
{
/* Free global images: */
-
delete black_text;
delete gold_text;
+ delete silver_text;
delete white_text;
delete blue_text;
delete red_text;
+ delete green_text;
delete white_small_text;
delete white_big_text;
+ delete yellow_nums;
/* Free GUI/menu images: */
delete checkbox;
void st_video_setup(void)
{
- if(screen != NULL)
- SDL_FreeSurface(screen);
-
/* Init SDL Video: */
-
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
fprintf(stderr,
void st_video_setup_sdl(void)
{
- SDL_FreeSurface(screen);
-
if (use_fullscreen)
{
- screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */
+ screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */
if (screen == NULL)
{
fprintf(stderr,
}
else
{
- screen = SDL_SetVideoMode(640, 480, 0, SDL_HWSURFACE | SDL_DOUBLEBUF );
+ screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_HWSURFACE | SDL_DOUBLEBUF );
if (screen == NULL)
{
if (use_fullscreen)
{
- screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */
+ screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */
if (screen == NULL)
{
fprintf(stderr,
}
else
{
- screen = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL);
+ screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_OPENGL);
if (screen == NULL)
{
/* Load icon into a surface: */
- icon = IMG_Load((datadir + "/images/icon.xpm").c_str());
+ icon = IMG_Load((datadir + "/images/supertux.xpm").c_str());
if (icon == NULL)
{
fprintf(stderr,
"\nError: I could not load the icon image: %s%s\n"
"The Simple DirectMedia error that occured was:\n"
- "%s\n\n", datadir.c_str(), "/images/icon.xpm", SDL_GetError());
+ "%s\n\n", datadir.c_str(), "/images/supertux.xpm", SDL_GetError());
exit(1);
}
<< " Start-Button: " << joystick_keymap.start_button << std::endl;
}
}
- else if (strcmp(argv[i], "--worldmap") == 0)
+ else if (strcmp(argv[i], "--leveleditor") == 0)
{
- launch_worldmap_mode = true;
+ launch_leveleditor_mode = true;
}
else if (strcmp(argv[i], "--datadir") == 0
|| strcmp(argv[i], "-d") == 0 )
" -j, --joystick NUM Use joystick NUM (default: 0)\n"
" --joymap XAXIS:YAXIS:A:B:START\n"
" Define how joystick buttons and axis should be mapped\n"
- " --worldmap Start in worldmap-mode (EXPERIMENTAL)\n"
+ " --leveleditor Opens the leveleditor in a file. (Only works when a file is provided.)\n"
" -d, --datadir DIR Load Game data from DIR (default: automatic)\n"
" --debug-mode Enables the debug-mode, which is useful for developers.\n"
" --help Display a help message summarizing command-line\n"
/* Display the usage message: */
- fprintf(fi, "Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version] [--worldmap] FILENAME\n",
+ fprintf(fi, "Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version] [--leveleditor] FILENAME\n",
prog);