-/*
- setup.c
-
- Super Tux - Setup
-
- by Bill Kendrick
- bill@newbreedsoftware.com
- http://www.newbreedsoftware.com/supertux/
-
- April 11, 2000 - March 15, 2004
-*/
+// $Id$
+//
+// SuperTux - A Jump'n Run
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <assert.h>
#include <stdio.h>
+#include <iostream>
+#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include "defines.h"
#include "globals.h"
#include "setup.h"
-#include "screen.h"
-#include "texture.h"
+#include "screen/screen.h"
+#include "screen/texture.h"
#include "menu.h"
#include "gameloop.h"
#include "configfile.h"
+#include "scene.h"
+#include "worldmap.h"
+#include "resources.h"
+#include "intro.h"
+#include "sound_manager.h"
+
+#include "player.h"
#ifdef WIN32
#define mkdir(dir, mode) mkdir(dir)
// on win32 we typically don't want LFS paths
#undef DATA_PREFIX
-#define DATA_PREFIX "./data"
+#define DATA_PREFIX "./data/"
#endif
+/* Screen proprities: */
+/* Don't use this to test for the actual screen sizes. Use screen->w/h instead! */
+#define SCREEN_W 800
+#define SCREEN_H 600
+
/* Local function prototypes: */
void seticon(void);
return true;
}
-/* Makes sure a directory is created in either the SuperTux base directory or the SuperTux base directory.*/
+/* Makes sure a directory is created in either the SuperTux home directory or the SuperTux base directory.*/
int fcreatedir(const char* relative_dir)
{
char path[1024];
{
std::string exedir = std::string(dirname(exe_file)) + "/";
- datadir = exedir + "../data/"; // SuperTux run from source dir
+ datadir = exedir + "../data"; // SuperTux run from source dir
if (access(datadir.c_str(), F_OK) != 0)
{
- datadir = exedir + "../share/supertux/"; // SuperTux run from PATH
+ datadir = exedir + "../share/supertux"; // SuperTux run from PATH
if (access(datadir.c_str(), F_OK) != 0)
{ // If all fails, fall back to compiled path
datadir = DATA_PREFIX;
{
main_menu = new Menu();
options_menu = new Menu();
+ options_keys_menu = new Menu();
+ options_joystick_menu = new Menu();
load_game_menu = new Menu();
save_game_menu = new Menu();
game_menu = new Menu();
highscore_menu = new Menu();
-
- main_menu->additem(MN_LABEL,"Main Menu",0,0);
- main_menu->additem(MN_HL,"",0,0);
- main_menu->additem(MN_ACTION,"Start Game",0,0);
- main_menu->additem(MN_GOTO,"Load Game",0,load_game_menu);
- main_menu->additem(MN_GOTO,"Options",0,options_menu);
- main_menu->additem(MN_ACTION,"Level editor",0,0);
- main_menu->additem(MN_ACTION,"Credits",0,0);
- main_menu->additem(MN_HL,"",0,0);
- main_menu->additem(MN_ACTION,"Quit",0,0);
+ contrib_menu = new Menu();
+ contrib_subset_menu = new Menu();
+ worldmap_menu = new Menu();
+
+ main_menu->set_pos(screen->w/2, 335);
+ main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu, MNID_STARTGAME);
+ main_menu->additem(MN_GOTO, "Contrib Levels",0,contrib_menu, MNID_CONTRIB);
+ main_menu->additem(MN_GOTO, "Options",0,options_menu, MNID_OPTIONMENU);
+ main_menu->additem(MN_ACTION,"Level Editor",0,0, MNID_LEVELEDITOR);
+ main_menu->additem(MN_ACTION,"Credits",0,0, MNID_CREDITS);
+ main_menu->additem(MN_ACTION,"Quit",0,0, MNID_QUITMAINMENU);
options_menu->additem(MN_LABEL,"Options",0,0);
options_menu->additem(MN_HL,"",0,0);
- options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0);
+#ifndef NOOPENGL
+ options_menu->additem(MN_TOGGLE,"OpenGL",use_gl,0, MNID_OPENGL);
+#else
+ options_menu->additem(MN_DEACTIVE,"OpenGL (not supported)",use_gl, 0, MNID_OPENGL);
+#endif
+ options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0, MNID_FULLSCREEN);
if(audio_device)
{
- options_menu->additem(MN_TOGGLE,"Sound ",use_sound,0);
- options_menu->additem(MN_TOGGLE,"Music ",use_music,0);
+ options_menu->additem(MN_TOGGLE,"Sound ", use_sound,0, MNID_SOUND);
+ options_menu->additem(MN_TOGGLE,"Music ", use_music,0, MNID_MUSIC);
}
else
{
- options_menu->additem(MN_DEACTIVE,"Sound ",use_sound,0);
- options_menu->additem(MN_DEACTIVE,"Music ",use_music,0);
+ options_menu->additem(MN_DEACTIVE,"Sound ", false,0, MNID_SOUND);
+ options_menu->additem(MN_DEACTIVE,"Music ", false,0, MNID_MUSIC);
}
- options_menu->additem(MN_TOGGLE,"Show FPS ",show_fps,0);
+ options_menu->additem(MN_TOGGLE,"Show FPS ",show_fps,0, MNID_SHOWFPS);
+ options_menu->additem(MN_GOTO,"Keyboard Setup",0,options_keys_menu);
+
+ if(use_joystick)
+ options_menu->additem(MN_GOTO,"Joystick Setup",0,options_joystick_menu);
+
options_menu->additem(MN_HL,"",0,0);
options_menu->additem(MN_BACK,"Back",0,0);
-
- load_game_menu->additem(MN_LABEL,"Load Game",0,0);
+
+ options_keys_menu->additem(MN_LABEL,"Key Setup",0,0);
+ options_keys_menu->additem(MN_HL,"",0,0);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,"Left move", 0,0, 0,&keymap.left);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,"Right move", 0,0, 0,&keymap.right);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,"Jump", 0,0, 0,&keymap.jump);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,"Duck", 0,0, 0,&keymap.duck);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,"Activate", 0, 0, 0,
+ &keymap.activate);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,"Power/Run", 0,0, 0,&keymap.fire);
+ options_keys_menu->additem(MN_HL,"",0,0);
+ options_keys_menu->additem(MN_BACK,"Back",0,0);
+
+ if(use_joystick)
+ {
+ options_joystick_menu->additem(MN_LABEL,"Joystick Setup",0,0);
+ options_joystick_menu->additem(MN_HL,"",0,0);
+ //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"X axis", 0,0, 0,&joystick_keymap.x_axis);
+ //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"Y axis", 0,0, 0,&joystick_keymap.y_axis);
+ options_joystick_menu->additem(MN_CONTROLFIELD_JS,"A button", 0,0, 0,&joystick_keymap.a_button);
+ options_joystick_menu->additem(MN_CONTROLFIELD_JS,"B button", 0,0, 0,&joystick_keymap.b_button);
+ //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"Start", 0,0, 0,&joystick_keymap.start_button);
+ //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"DeadZone", 0,0, 0,&joystick_keymap.dead_zone);
+ options_joystick_menu->additem(MN_HL,"",0,0);
+ options_joystick_menu->additem(MN_BACK,"Back",0,0);
+ }
+
+ load_game_menu->additem(MN_LABEL,"Start Game",0,0);
load_game_menu->additem(MN_HL,"",0,0);
- load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
- load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
- load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
- load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
- load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5);
load_game_menu->additem(MN_HL,"",0,0);
load_game_menu->additem(MN_BACK,"Back",0,0);
save_game_menu->additem(MN_LABEL,"Save Game",0,0);
save_game_menu->additem(MN_HL,"",0,0);
- save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
- save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
- save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
- save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
- save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5);
save_game_menu->additem(MN_HL,"",0,0);
save_game_menu->additem(MN_BACK,"Back",0,0);
- game_menu->additem(MN_LABEL,"InGame Menu",0,0);
+ game_menu->additem(MN_LABEL,"Pause",0,0);
game_menu->additem(MN_HL,"",0,0);
- game_menu->additem(MN_ACTION,"Return To Game",0,0);
- game_menu->additem(MN_GOTO,"Save Game",0,save_game_menu);
- game_menu->additem(MN_GOTO,"Load Game",0,load_game_menu);
+ game_menu->additem(MN_ACTION,"Continue",0,0,MNID_CONTINUE);
game_menu->additem(MN_GOTO,"Options",0,options_menu);
game_menu->additem(MN_HL,"",0,0);
- game_menu->additem(MN_ACTION,"Quit Game",0,0);
+ game_menu->additem(MN_ACTION,"Abort Level",0,0,MNID_ABORTLEVEL);
+
+ worldmap_menu->additem(MN_LABEL,"Pause",0,0);
+ worldmap_menu->additem(MN_HL,"",0,0);
+ worldmap_menu->additem(MN_ACTION,"Continue",0,0,MNID_RETURNWORLDMAP);
+ worldmap_menu->additem(MN_GOTO,"Options",0,options_menu);
+ worldmap_menu->additem(MN_HL,"",0,0);
+ worldmap_menu->additem(MN_ACTION,"Quit Game",0,0,MNID_QUITWORLDMAP);
highscore_menu->additem(MN_TEXTFIELD,"Enter your name:",0,0);
}
-void update_load_save_game_menu(Menu* pmenu, int load)
+void update_load_save_game_menu(Menu* pmenu)
{
for(int i = 2; i < 7; ++i)
{
- char *tmp;
- slotinfo(&tmp,i-1);
- if(load && strlen(tmp) == strlen("Slot X - Free") )
- pmenu->item[i].kind = MN_DEACTIVE;
- else
- pmenu->item[i].kind = MN_ACTION;
- menu_item_change_text(&pmenu->item[i],tmp);
- free(tmp);
+ // FIXME: Insert a real savegame struct/class here instead of
+ // doing string vodoo
+ std::string tmp = slotinfo(i - 1);
+ pmenu->item[i].kind = MN_ACTION;
+ pmenu->item[i].change_text(tmp.c_str());
}
}
-void process_save_load_game_menu(int save)
+bool process_load_game_menu()
{
- int slot;
- switch (slot = (save ? save_game_menu->check() : load_game_menu->check()))
+ int slot = load_game_menu->check();
+
+ if(slot != -1 && load_game_menu->get_item_by_id(slot).kind == MN_ACTION)
{
- default:
- if(slot != -1)
+ char slotfile[1024];
+ snprintf(slotfile, 1024, "%s/slot%d.stsg", st_save_dir, slot);
+
+ if (access(slotfile, F_OK) != 0)
{
- if(save)
- {
- savegame(slot - 1);
- }
- else
- {
- if (game_started)
- {
- gameloop("default",slot - 1,ST_GL_LOAD_GAME);
- show_menu = true;
- Menu::set_current(main_menu);
- }
- else
- loadgame(slot - 1);
- }
- st_pause_ticks_stop();
+ draw_intro();
}
- break;
+
+ // shrink_fade(Point((screen->w/2),(screen->h/2)), 1000);
+ fadeout(256);
+ WorldMapNS::WorldMap worldmap;
+
+ // Load the game or at least set the savegame_file variable
+ worldmap.loadgame(slotfile);
+
+ worldmap.display();
+
+ Menu::set_current(main_menu);
+
+ st_pause_ticks_stop();
+ return true;
+ }
+ else
+ {
+ return false;
}
}
{
switch (options_menu->check())
{
- case 2:
- if(use_fullscreen != options_menu->item[2].toggled)
+ case MNID_OPENGL:
+#ifndef NOOPENGL
+ if(use_gl != options_menu->isToggled(MNID_OPENGL))
+ {
+ use_gl = !use_gl;
+ st_video_setup();
+ }
+#else
+ options_menu->get_item_by_id(MNID_OPENGL).toggled = false;
+#endif
+ break;
+ case MNID_FULLSCREEN:
+ if(use_fullscreen != options_menu->isToggled(MNID_FULLSCREEN))
{
use_fullscreen = !use_fullscreen;
st_video_setup();
}
break;
- case 3:
- if(use_sound != options_menu->item[3].toggled)
+ case MNID_SOUND:
+ if(use_sound != options_menu->isToggled(MNID_SOUND))
use_sound = !use_sound;
break;
- case 4:
- if(use_music != options_menu->item[4].toggled)
+ case MNID_MUSIC:
+ if(use_music != options_menu->isToggled(MNID_MUSIC))
{
- if(use_music)
- {
- if(playing_music())
- {
- halt_music();
- }
- use_music = false;
- }
- else
- {
- use_music = true;
- if (!playing_music())
- {
- play_current_music();
- }
- }
+ use_music = !use_music;
+ sound_manager->enable_music(use_music);
}
break;
- case 5:
- if(show_fps != options_menu->item[5].toggled)
+ case MNID_SHOWFPS:
+ if(show_fps != options_menu->isToggled(MNID_SHOWFPS))
show_fps = !show_fps;
break;
}
/* Load global images: */
- text_load(&black_text, datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
- text_load(&gold_text,datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
- text_load(&blue_text,datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18);
- text_load(&red_text,datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
- text_load(&white_text,datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
- text_load(&white_small_text,datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9);
- text_load(&white_big_text,datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,23);
- text_load(&yellow_nums,datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
+ black_text = new Font(datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
+ gold_text = new Font(datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
+ silver_text = new Font(datadir + "/images/status/letters-silver.png", TEXT_TEXT, 16,18);
+ blue_text = new Font(datadir + "/images/status/letters-blue.png", TEXT_TEXT,
+ 16,18, 3);
+ red_text = new Font(datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
+ green_text = new Font(datadir + "/images/status/letters-green.png", TEXT_TEXT, 16,18);
+ white_text = new Font(datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
+ white_small_text = new Font(datadir +
+ "/images/status/letters-white-small.png", TEXT_TEXT, 8,9, 1);
+ white_big_text = new Font(datadir + "/images/status/letters-white-big.png",
+ TEXT_TEXT, 20,22, 3);
+ yellow_nums = new Font(datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
/* Load GUI/menu images: */
- texture_load(&checkbox, datadir + "/images/status/checkbox.png", USE_ALPHA);
- texture_load(&checkbox_checked, datadir + "/images/status/checkbox-checked.png", USE_ALPHA);
- texture_load(&back, datadir + "/images/status/back.png", USE_ALPHA);
- texture_load(&arrow_left, datadir + "/images/icons/left.png", USE_ALPHA);
- texture_load(&arrow_right, datadir + "/images/icons/right.png", USE_ALPHA);
-
+ checkbox = new Surface(datadir + "/images/status/checkbox.png", USE_ALPHA);
+ checkbox_checked = new Surface(datadir + "/images/status/checkbox-checked.png", USE_ALPHA);
+ back = new Surface(datadir + "/images/status/back.png", USE_ALPHA);
+ arrow_left = new Surface(datadir + "/images/icons/left.png", USE_ALPHA);
+ arrow_right = new Surface(datadir + "/images/icons/right.png", USE_ALPHA);
+
+ /* Load the mouse-cursor */
+ mouse_cursor = new MouseCursor( datadir + "/images/status/mousecursor.png",1);
+ MouseCursor::set_current(mouse_cursor);
+
}
void st_general_free(void)
{
/* Free global images: */
-
- text_free(&black_text);
- text_free(&gold_text);
- text_free(&white_text);
- text_free(&blue_text);
- text_free(&red_text);
- text_free(&white_small_text);
- text_free(&white_big_text);
+ delete black_text;
+ delete gold_text;
+ delete silver_text;
+ delete white_text;
+ delete blue_text;
+ delete red_text;
+ delete green_text;
+ delete white_small_text;
+ delete white_big_text;
+ delete yellow_nums;
/* Free GUI/menu images: */
- texture_free(&checkbox);
- texture_free(&checkbox_checked);
- texture_free(&back);
- texture_free(&arrow_left);
- texture_free(&arrow_right);
-
+ delete checkbox;
+ delete checkbox_checked;
+ delete back;
+ delete arrow_left;
+ delete arrow_right;
+
+ /* Free mouse-cursor */
+ delete mouse_cursor;
+
/* Free menus */
delete main_menu;
delete game_menu;
void st_video_setup(void)
{
-
- if(screen != NULL)
- SDL_FreeSurface(screen);
-
/* Init SDL Video: */
-
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
fprintf(stderr,
}
/* Open display: */
-
if(use_gl)
st_video_setup_gl();
else
st_video_setup_sdl();
- texture_setup();
+ Surface::reload_all();
/* Set window manager stuff: */
-
- SDL_WM_SetCaption("Super Tux", "Super Tux");
-
+ SDL_WM_SetCaption("SuperTux " VERSION, "SuperTux");
}
void st_video_setup_sdl(void)
{
- SDL_FreeSurface(screen);
-
if (use_fullscreen)
{
- screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */
+ screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */
if (screen == NULL)
{
fprintf(stderr,
}
else
{
- screen = SDL_SetVideoMode(640, 480, 0, SDL_HWSURFACE | SDL_DOUBLEBUF );
+ screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_HWSURFACE | SDL_DOUBLEBUF );
if (screen == NULL)
{
if (use_fullscreen)
{
- screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */
+ screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */
if (screen == NULL)
{
fprintf(stderr,
}
else
{
- screen = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL);
+ screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_OPENGL);
if (screen == NULL)
{
}
else
{
- /* Check for proper joystick configuration: */
-
if (SDL_JoystickNumAxes(js) < 2)
{
fprintf(stderr,
abort();
}
-
/* Set Icon (private) */
void seticon(void)
{
- int masklen;
- Uint8 * mask;
+// int masklen;
+// Uint8 * mask;
SDL_Surface * icon;
/* Load icon into a surface: */
- icon = IMG_Load((datadir + "/images/icon.png").c_str());
+ icon = IMG_Load((datadir + "/images/supertux.xpm").c_str());
if (icon == NULL)
{
fprintf(stderr,
"\nError: I could not load the icon image: %s%s\n"
"The Simple DirectMedia error that occured was:\n"
- "%s\n\n", datadir.c_str(), "/images/icon.png", SDL_GetError());
+ "%s\n\n", datadir.c_str(), "/images/supertux.xpm", SDL_GetError());
exit(1);
}
/* Create mask: */
-
+/*
masklen = (((icon -> w) + 7) / 8) * (icon -> h);
mask = (Uint8*) malloc(masklen * sizeof(Uint8));
memset(mask, 0xFF, masklen);
-
+*/
/* Set icon: */
- SDL_WM_SetIcon(icon, mask);
+ SDL_WM_SetIcon(icon, NULL);//mask);
/* Free icon surface & mask: */
- free(mask);
+// free(mask);
SDL_FreeSurface(icon);
}
assert(i+1 < argc);
joystick_num = atoi(argv[++i]);
}
- else if (strcmp(argv[i], "--worldmap") == 0)
+ else if (strcmp(argv[i], "--joymap") == 0)
{
- launch_worldmap_mode = true;
+ assert(i+1 < argc);
+ if (sscanf(argv[++i],
+ "%d:%d:%d:%d:%d",
+ &joystick_keymap.x_axis,
+ &joystick_keymap.y_axis,
+ &joystick_keymap.a_button,
+ &joystick_keymap.b_button,
+ &joystick_keymap.start_button) != 5)
+ {
+ puts("Warning: Invalid or incomplete joymap, should be: 'XAXIS:YAXIS:A:B:START'");
+ }
+ else
+ {
+ std::cout << "Using new joymap:\n"
+ << " X-Axis: " << joystick_keymap.x_axis << "\n"
+ << " Y-Axis: " << joystick_keymap.y_axis << "\n"
+ << " A-Button: " << joystick_keymap.a_button << "\n"
+ << " B-Button: " << joystick_keymap.b_button << "\n"
+ << " Start-Button: " << joystick_keymap.start_button << std::endl;
+ }
+ }
+ else if (strcmp(argv[i], "--leveleditor") == 0)
+ {
+ launch_leveleditor_mode = true;
}
else if (strcmp(argv[i], "--datadir") == 0
|| strcmp(argv[i], "-d") == 0 )
use_gl = true;
#endif
-
}
+ else if (strcmp(argv[i], "--sdl") == 0)
+ {
+ use_gl = false;
+ }
else if (strcmp(argv[i], "--usage") == 0)
{
/* Show usage: */
else if (strcmp(argv[i], "--version") == 0)
{
/* Show version: */
-
- printf("Super Tux - version " VERSION "\n");
+ printf("SuperTux " VERSION "\n");
exit(0);
}
else if (strcmp(argv[i], "--disable-sound") == 0)
/* Disable the compiled in sound feature */
printf("Sounds disabled \n");
use_sound = false;
+ audio_device = false;
}
else if (strcmp(argv[i], "--disable-music") == 0)
{
" --fullscreen Run in fullscreen mode.\n"
" --opengl If opengl support was compiled in, this will enable\n"
" the EXPERIMENTAL OpenGL mode.\n"
+ " --sdl Use non-opengl renderer\n"
"\n"
"Sound Options:\n"
" --disable-sound If sound support was compiled in, this will\n"
"\n"
"Misc Options:\n"
" -j, --joystick NUM Use joystick NUM (default: 0)\n"
- " --worldmap Start in worldmap-mode (EXPERIMENTAL)\n"
+ " --joymap XAXIS:YAXIS:A:B:START\n"
+ " Define how joystick buttons and axis should be mapped\n"
+ " --leveleditor Opens the leveleditor in a file. (Only works when a file is provided.)\n"
" -d, --datadir DIR Load Game data from DIR (default: automatic)\n"
" --debug-mode Enables the debug-mode, which is useful for developers.\n"
" --help Display a help message summarizing command-line\n"
/* Display the usage message: */
- fprintf(fi, "Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version] [--worldmap] FILENAME\n",
+ fprintf(fi, "Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version] [--leveleditor] FILENAME\n",
prog);