#include "worldmap.h"
#include "resources.h"
#include "intro.h"
-#include "music_manager.h"
+#include "sound_manager.h"
#include "player.h"
}
// shrink_fade(Point((screen->w/2),(screen->h/2)), 1000);
- fadeout();
+ fadeout(256);
WorldMapNS::WorldMap worldmap;
// Load the game or at least set the savegame_file variable
if(use_music != options_menu->isToggled(MNID_MUSIC))
{
use_music = !use_music;
- music_manager->enable_music(use_music);
+ sound_manager->enable_music(use_music);
}
break;
case MNID_SHOWFPS: