-converted remaining classes to GameObject
[supertux.git] / src / setup.cpp
index 6476053..b431d43 100644 (file)
@@ -64,8 +64,8 @@
 
 /* Screen proprities: */
 /* Don't use this to test for the actual screen sizes. Use screen->w/h instead! */
-#define SCREEN_W 640
-#define SCREEN_H 480
+#define SCREEN_W 800
+#define SCREEN_H 600
 
 /* Local function prototypes: */
 
@@ -420,11 +420,11 @@ void st_menu(void)
   
   options_keys_menu->additem(MN_LABEL,"Key Setup",0,0);
   options_keys_menu->additem(MN_HL,"",0,0);
-  options_keys_menu->additem(MN_CONTROLFIELD,"Left move", 0,0, 0,&keymap.left);
-  options_keys_menu->additem(MN_CONTROLFIELD,"Right move", 0,0, 0,&keymap.right);
-  options_keys_menu->additem(MN_CONTROLFIELD,"Jump", 0,0, 0,&keymap.jump);
-  options_keys_menu->additem(MN_CONTROLFIELD,"Duck", 0,0, 0,&keymap.duck);
-  options_keys_menu->additem(MN_CONTROLFIELD,"Power/Run", 0,0, 0,&keymap.fire);
+  options_keys_menu->additem(MN_CONTROLFIELD_KB,"Left move", 0,0, 0,&keymap.left);
+  options_keys_menu->additem(MN_CONTROLFIELD_KB,"Right move", 0,0, 0,&keymap.right);
+  options_keys_menu->additem(MN_CONTROLFIELD_KB,"Jump", 0,0, 0,&keymap.jump);
+  options_keys_menu->additem(MN_CONTROLFIELD_KB,"Duck", 0,0, 0,&keymap.duck);
+  options_keys_menu->additem(MN_CONTROLFIELD_KB,"Power/Run", 0,0, 0,&keymap.fire);
   options_keys_menu->additem(MN_HL,"",0,0);
   options_keys_menu->additem(MN_BACK,"Back",0,0);
 
@@ -432,12 +432,12 @@ void st_menu(void)
     {
     options_joystick_menu->additem(MN_LABEL,"Joystick Setup",0,0);
     options_joystick_menu->additem(MN_HL,"",0,0);
-    //options_joystick_menu->additem(MN_CONTROLFIELD,"X axis", 0,0, 0,&joystick_keymap.x_axis);
-    //options_joystick_menu->additem(MN_CONTROLFIELD,"Y axis", 0,0, 0,&joystick_keymap.y_axis);
-    options_joystick_menu->additem(MN_CONTROLFIELD,"A button", 0,0, 0,&joystick_keymap.a_button);
-    options_joystick_menu->additem(MN_CONTROLFIELD,"B button", 0,0, 0,&joystick_keymap.b_button);
-    //options_joystick_menu->additem(MN_CONTROLFIELD,"Start", 0,0, 0,&joystick_keymap.start_button);
-    //options_joystick_menu->additem(MN_CONTROLFIELD,"DeadZone", 0,0, 0,&joystick_keymap.dead_zone);
+    //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"X axis", 0,0, 0,&joystick_keymap.x_axis);
+    //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"Y axis", 0,0, 0,&joystick_keymap.y_axis);
+    options_joystick_menu->additem(MN_CONTROLFIELD_JS,"A button", 0,0, 0,&joystick_keymap.a_button);
+    options_joystick_menu->additem(MN_CONTROLFIELD_JS,"B button", 0,0, 0,&joystick_keymap.b_button);
+    //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"Start", 0,0, 0,&joystick_keymap.start_button);
+    //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"DeadZone", 0,0, 0,&joystick_keymap.dead_zone);
     options_joystick_menu->additem(MN_HL,"",0,0);
     options_joystick_menu->additem(MN_BACK,"Back",0,0);
     }
@@ -1051,8 +1051,8 @@ void parseargs(int argc, char * argv[])
                "Misc Options:\n"
                "  -j, --joystick NUM  Use joystick NUM (default: 0)\n" 
                "  --joymap XAXIS:YAXIS:A:B:START\n"
-               "  --leveleditor       Opens the leveleditor in a file. (Only works when a file is provided.)\n"
                "                      Define how joystick buttons and axis should be mapped\n"
+               "  --leveleditor       Opens the leveleditor in a file. (Only works when a file is provided.)\n"
                "  -d, --datadir DIR   Load Game data from DIR (default: automatic)\n"
                "  --debug-mode        Enables the debug-mode, which is useful for developers.\n"
                "  --help              Display a help message summarizing command-line\n"
@@ -1093,7 +1093,7 @@ void usage(char * prog, int ret)
 
   /* Display the usage message: */
 
-  fprintf(fi, "Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version] [--worldmap] FILENAME\n",
+  fprintf(fi, "Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version] [--leveleditor] FILENAME\n",
           prog);