#include "defines.h"
#include "globals.h"
#include "setup.h"
-#include "screen.h"
-#include "texture.h"
+#include "screen/screen.h"
+#include "screen/texture.h"
#include "menu.h"
#include "gameloop.h"
#include "configfile.h"
draw_intro();
}
+ // shrink_fade(Point((screen->w/2),(screen->h/2)), 1000);
fadeout();
WorldMapNS::WorldMap worldmap;
/* Load global images: */
- black_text = new Text(datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
- gold_text = new Text(datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
- silver_text = new Text(datadir + "/images/status/letters-silver.png", TEXT_TEXT, 16,18);
- blue_text = new Text(datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18);
- red_text = new Text(datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
- green_text = new Text(datadir + "/images/status/letters-green.png", TEXT_TEXT, 16,18);
- white_text = new Text(datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
- white_small_text = new Text(datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9);
- white_big_text = new Text(datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,22);
- yellow_nums = new Text(datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
+ black_text = new Font(datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
+ gold_text = new Font(datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
+ silver_text = new Font(datadir + "/images/status/letters-silver.png", TEXT_TEXT, 16,18);
+ blue_text = new Font(datadir + "/images/status/letters-blue.png", TEXT_TEXT,
+ 16,18, 3);
+ red_text = new Font(datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
+ green_text = new Font(datadir + "/images/status/letters-green.png", TEXT_TEXT, 16,18);
+ white_text = new Font(datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
+ white_small_text = new Font(datadir +
+ "/images/status/letters-white-small.png", TEXT_TEXT, 8,9, 1);
+ white_big_text = new Font(datadir + "/images/status/letters-white-big.png",
+ TEXT_TEXT, 20,22, 3);
+ yellow_nums = new Font(datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
/* Load GUI/menu images: */
checkbox = new Surface(datadir + "/images/status/checkbox.png", USE_ALPHA);