#include "defines.h"
#include "globals.h"
#include "setup.h"
-#include "screen.h"
-#include "texture.h"
+#include "screen/screen.h"
+#include "screen/texture.h"
#include "menu.h"
#include "gameloop.h"
#include "configfile.h"
/* Screen proprities: */
/* Don't use this to test for the actual screen sizes. Use screen->w/h instead! */
-#define SCREEN_W 640
-#define SCREEN_H 480
+#define SCREEN_W 800
+#define SCREEN_H 600
/* Local function prototypes: */
draw_intro();
}
+ // shrink_fade(Point((screen->w/2),(screen->h/2)), 1000);
fadeout();
WorldMapNS::WorldMap worldmap;
/* Load global images: */
- black_text = new Text(datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
- gold_text = new Text(datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
- silver_text = new Text(datadir + "/images/status/letters-silver.png", TEXT_TEXT, 16,18);
- blue_text = new Text(datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18);
- red_text = new Text(datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
- green_text = new Text(datadir + "/images/status/letters-green.png", TEXT_TEXT, 16,18);
- white_text = new Text(datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
- white_small_text = new Text(datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9);
- white_big_text = new Text(datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,22);
- yellow_nums = new Text(datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
+ black_text = new Font(datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
+ gold_text = new Font(datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
+ silver_text = new Font(datadir + "/images/status/letters-silver.png", TEXT_TEXT, 16,18);
+ blue_text = new Font(datadir + "/images/status/letters-blue.png", TEXT_TEXT,
+ 16,18, 3);
+ red_text = new Font(datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
+ green_text = new Font(datadir + "/images/status/letters-green.png", TEXT_TEXT, 16,18);
+ white_text = new Font(datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
+ white_small_text = new Font(datadir +
+ "/images/status/letters-white-small.png", TEXT_TEXT, 8,9, 1);
+ white_big_text = new Font(datadir + "/images/status/letters-white-big.png",
+ TEXT_TEXT, 20,22, 3);
+ yellow_nums = new Font(datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
/* Load GUI/menu images: */
checkbox = new Surface(datadir + "/images/status/checkbox.png", USE_ALPHA);
"Misc Options:\n"
" -j, --joystick NUM Use joystick NUM (default: 0)\n"
" --joymap XAXIS:YAXIS:A:B:START\n"
- " --leveleditor Opens the leveleditor in a file. (Only works when a file is provided.)\n"
" Define how joystick buttons and axis should be mapped\n"
+ " --leveleditor Opens the leveleditor in a file. (Only works when a file is provided.)\n"
" -d, --datadir DIR Load Game data from DIR (default: automatic)\n"
" --debug-mode Enables the debug-mode, which is useful for developers.\n"
" --help Display a help message summarizing command-line\n"
/* Display the usage message: */
- fprintf(fi, "Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version] [--worldmap] FILENAME\n",
+ fprintf(fi, "Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version] [--leveleditor] FILENAME\n",
prog);