<MatzeB> -cleanup in resource management functions
[supertux.git] / src / setup.cpp
index ee11108..4bfd9c3 100644 (file)
 #include "scene.h"
 #include "worldmap.h"
 #include "resources.h"
+#include "intro.h"
 #include "music_manager.h"
 
 #include "player.h"
 
+void display_text_file(char *filename);
+
 #ifdef WIN32
 #define mkdir(dir, mode)    mkdir(dir)
 // on win32 we typically don't want LFS paths
@@ -345,10 +348,10 @@ void st_directory_setup(void)
         {
           std::string exedir = std::string(dirname(exe_file)) + "/";
           
-          datadir = exedir + "../data/"; // SuperTux run from source dir
+          datadir = exedir + "../data"; // SuperTux run from source dir
           if (access(datadir.c_str(), F_OK) != 0)
             {
-              datadir = exedir + "../share/supertux/"; // SuperTux run from PATH
+              datadir = exedir + "../share/supertux"; // SuperTux run from PATH
               if (access(datadir.c_str(), F_OK) != 0) 
                 { // If all fails, fall back to compiled path
                   datadir = DATA_PREFIX; 
@@ -436,21 +439,21 @@ void st_menu(void)
   
   load_game_menu->additem(MN_LABEL,"Start Game",0,0);
   load_game_menu->additem(MN_HL,"",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5);
   load_game_menu->additem(MN_HL,"",0,0);
   load_game_menu->additem(MN_BACK,"Back",0,0);
 
   save_game_menu->additem(MN_LABEL,"Save Game",0,0);
   save_game_menu->additem(MN_HL,"",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5);
   save_game_menu->additem(MN_HL,"",0,0);
   save_game_menu->additem(MN_BACK,"Back",0,0);
 
@@ -488,12 +491,17 @@ bool process_load_game_menu()
 {
   int slot = load_game_menu->check();
 
-  if(slot != -1 && load_game_menu->get_item(slot).kind == MN_ACTION)
+  if(slot != -1 && load_game_menu->get_item_by_id(slot).kind == MN_ACTION)
     {
-      WorldMapNS::WorldMap worldmap;
-
       char slotfile[1024];
-      snprintf(slotfile, 1024, "%s/slot%d.stsg", st_save_dir, slot-1);
+      snprintf(slotfile, 1024, "%s/slot%d.stsg", st_save_dir, slot);
+
+      if (access(slotfile, F_OK) != 0)
+        {
+          display_text_file("intro.txt");
+        }
+
+      WorldMapNS::WorldMap worldmap;
      
       // Load the game or at least set the savegame_file variable
       worldmap.loadgame(slotfile);
@@ -872,7 +880,6 @@ void st_abort(const std::string& reason, const std::string& details)
   abort();
 }
 
-
 /* Set Icon (private) */
 
 void seticon(void)