<MatzeB> -cleanup in resource management functions
[supertux.git] / src / setup.cpp
index 6aa3991..4bfd9c3 100644 (file)
 #include "configfile.h"
 #include "scene.h"
 #include "worldmap.h"
+#include "resources.h"
+#include "intro.h"
+#include "music_manager.h"
 
 #include "player.h"
 
+void display_text_file(char *filename);
+
 #ifdef WIN32
 #define mkdir(dir, mode)    mkdir(dir)
 // on win32 we typically don't want LFS paths
@@ -343,10 +348,10 @@ void st_directory_setup(void)
         {
           std::string exedir = std::string(dirname(exe_file)) + "/";
           
-          datadir = exedir + "../data/"; // SuperTux run from source dir
+          datadir = exedir + "../data"; // SuperTux run from source dir
           if (access(datadir.c_str(), F_OK) != 0)
             {
-              datadir = exedir + "../share/supertux/"; // SuperTux run from PATH
+              datadir = exedir + "../share/supertux"; // SuperTux run from PATH
               if (access(datadir.c_str(), F_OK) != 0) 
                 { // If all fails, fall back to compiled path
                   datadir = DATA_PREFIX; 
@@ -365,7 +370,8 @@ void st_menu(void)
 {
   main_menu      = new Menu();
   options_menu   = new Menu();
-  options_controls_menu   = new Menu();
+  options_keys_menu     = new Menu();
+  options_joystick_menu = new Menu();
   load_game_menu = new Menu();
   save_game_menu = new Menu();
   game_menu      = new Menu();
@@ -375,80 +381,96 @@ void st_menu(void)
   worldmap_menu  = new Menu();
 
   main_menu->set_pos(screen->w/2, 335);
-  main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu);
-  main_menu->additem(MN_GOTO, "Contrib Levels",0,contrib_menu);
-  main_menu->additem(MN_GOTO, "Options",0,options_menu);
-  main_menu->additem(MN_ACTION,"Level editor",0,0);
-  main_menu->additem(MN_ACTION,"Credits",0,0);
-  main_menu->additem(MN_ACTION,"Quit",0,0);
+  main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu, MNID_STARTGAME);
+  main_menu->additem(MN_GOTO, "Contrib Levels",0,contrib_menu, MNID_CONTRIB);
+  main_menu->additem(MN_GOTO, "Options",0,options_menu, MNID_OPTIONMENU);
+  main_menu->additem(MN_ACTION,"Level editor",0,0, MNID_LEVELEDITOR);
+  main_menu->additem(MN_ACTION,"Credits",0,0, MNID_CREDITS);
+  main_menu->additem(MN_ACTION,"Quit",0,0, MNID_QUITMAINMENU);
 
   options_menu->additem(MN_LABEL,"Options",0,0);
   options_menu->additem(MN_HL,"",0,0);
 #ifndef NOOPENGL
-  options_menu->additem(MN_TOGGLE,"OpenGL",use_gl,0);
+  options_menu->additem(MN_TOGGLE,"OpenGL",use_gl,0, MNID_OPENGL);
 #else
-  options_menu->additem(MN_DEACTIVE,"OpenGL (not supported)",use_gl,0);
+  options_menu->additem(MN_DEACTIVE,"OpenGL (not supported)",use_gl,MNID_OPENGL);
 #endif
-  options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0);
+  options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0, MNID_FULLSCREEN);
   if(audio_device)
     {
-      options_menu->additem(MN_TOGGLE,"Sound     ",use_sound,0);
-      options_menu->additem(MN_TOGGLE,"Music     ",use_music,0);
+      options_menu->additem(MN_TOGGLE,"Sound     ", use_sound,0, MNID_SOUND);
+      options_menu->additem(MN_TOGGLE,"Music     ", use_music,0, MNID_MUSIC);
     }
   else
     {
-      options_menu->additem(MN_DEACTIVE,"Sound     ",use_sound,0);
-      options_menu->additem(MN_DEACTIVE,"Music     ",use_music,0);
+      options_menu->additem(MN_DEACTIVE,"Sound     ", false,0, MNID_SOUND);
+      options_menu->additem(MN_DEACTIVE,"Music     ", false,0, MNID_MUSIC);
     }
-  options_menu->additem(MN_TOGGLE,"Show FPS  ",show_fps,0);
-  options_menu->additem(MN_GOTO,"Controls  ",0,options_controls_menu);
+  options_menu->additem(MN_TOGGLE,"Show FPS  ",show_fps,0, MNID_SHOWFPS);
+  options_menu->additem(MN_GOTO,"Key Setup",0,options_keys_menu);
+  if(use_joystick)
+    options_menu->additem(MN_GOTO,"Joystick Setup",0,options_joystick_menu);
   options_menu->additem(MN_HL,"",0,0);
   options_menu->additem(MN_BACK,"Back",0,0);
   
-  options_controls_menu->additem(MN_LABEL,"Controls",0,0);
-  options_controls_menu->additem(MN_HL,"",0,0);
-  options_controls_menu->additem(MN_CONTROLFIELD,"Right move", 0,0, &keymap.right);
-  options_controls_menu->additem(MN_CONTROLFIELD,"Left move", 0,0, &keymap.left);
-  options_controls_menu->additem(MN_CONTROLFIELD,"Jump", 0,0, &keymap.jump);
-  options_controls_menu->additem(MN_CONTROLFIELD,"Duck", 0,0, &keymap.duck);
-  options_controls_menu->additem(MN_CONTROLFIELD,"Power", 0,0, &keymap.fire);
-  options_controls_menu->additem(MN_HL,"",0,0);
-  options_controls_menu->additem(MN_BACK,"Back",0,0);
-
+  options_keys_menu->additem(MN_LABEL,"Key Setup",0,0);
+  options_keys_menu->additem(MN_HL,"",0,0);
+  options_keys_menu->additem(MN_CONTROLFIELD,"Left move", 0,0, 0,&keymap.left);
+  options_keys_menu->additem(MN_CONTROLFIELD,"Right move", 0,0, 0,&keymap.right);
+  options_keys_menu->additem(MN_CONTROLFIELD,"Jump", 0,0, 0,&keymap.jump);
+  options_keys_menu->additem(MN_CONTROLFIELD,"Duck", 0,0, 0,&keymap.duck);
+  options_keys_menu->additem(MN_CONTROLFIELD,"Power", 0,0, 0,&keymap.fire);
+  options_keys_menu->additem(MN_HL,"",0,0);
+  options_keys_menu->additem(MN_BACK,"Back",0,0);
+
+  if(use_joystick)
+    {
+    options_joystick_menu->additem(MN_LABEL,"Joystick Setup",0,0);
+    options_joystick_menu->additem(MN_HL,"",0,0);
+    options_joystick_menu->additem(MN_CONTROLFIELD,"X axis", 0,0, 0,&joystick_keymap.x_axis);
+    options_joystick_menu->additem(MN_CONTROLFIELD,"Y axis", 0,0, 0,&joystick_keymap.y_axis);
+    options_joystick_menu->additem(MN_CONTROLFIELD,"A button", 0,0, 0,&joystick_keymap.a_button);
+    options_joystick_menu->additem(MN_CONTROLFIELD,"B button", 0,0, 0,&joystick_keymap.b_button);
+    options_joystick_menu->additem(MN_CONTROLFIELD,"Start", 0,0, 0,&joystick_keymap.start_button);
+    options_joystick_menu->additem(MN_CONTROLFIELD,"DeadZone", 0,0, 0,&joystick_keymap.dead_zone);
+    options_joystick_menu->additem(MN_HL,"",0,0);
+    options_joystick_menu->additem(MN_BACK,"Back",0,0);
+    }
+  
   load_game_menu->additem(MN_LABEL,"Start Game",0,0);
   load_game_menu->additem(MN_HL,"",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5);
   load_game_menu->additem(MN_HL,"",0,0);
   load_game_menu->additem(MN_BACK,"Back",0,0);
 
   save_game_menu->additem(MN_LABEL,"Save Game",0,0);
   save_game_menu->additem(MN_HL,"",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5);
   save_game_menu->additem(MN_HL,"",0,0);
   save_game_menu->additem(MN_BACK,"Back",0,0);
 
   game_menu->additem(MN_LABEL,"Pause",0,0);
   game_menu->additem(MN_HL,"",0,0);
-  game_menu->additem(MN_ACTION,"Continue",0,0);
+  game_menu->additem(MN_ACTION,"Continue",0,0,MNID_CONTINUE);
   game_menu->additem(MN_GOTO,"Options",0,options_menu);
   game_menu->additem(MN_HL,"",0,0);
-  game_menu->additem(MN_ACTION,"Abort Level",0,0);
+  game_menu->additem(MN_ACTION,"Abort Level",0,0,MNID_ABORTLEVEL);
 
   worldmap_menu->additem(MN_LABEL,"Pause",0,0);
   worldmap_menu->additem(MN_HL,"",0,0);
-  worldmap_menu->additem(MN_ACTION,"Continue",0,0);
-  worldmap_menu->additem(MN_ACTION,"Save",0,0);
+  worldmap_menu->additem(MN_ACTION,"Continue",0,0,MNID_RETURNWORLDMAP);
+  worldmap_menu->additem(MN_ACTION,"Save",0,0,MNID_SAVEGAME);
   worldmap_menu->additem(MN_GOTO,"Options",0,options_menu);
   worldmap_menu->additem(MN_HL,"",0,0);
-  worldmap_menu->additem(MN_ACTION,"Quit Game",0,0);
+  worldmap_menu->additem(MN_ACTION,"Quit Game",0,0,MNID_QUITWORLDMAP);
 
   highscore_menu->additem(MN_TEXTFIELD,"Enter your name:",0,0);
 }
@@ -469,12 +491,17 @@ bool process_load_game_menu()
 {
   int slot = load_game_menu->check();
 
-  if(slot != -1 && load_game_menu->get_item(slot).kind == MN_ACTION)
+  if(slot != -1 && load_game_menu->get_item_by_id(slot).kind == MN_ACTION)
     {
-      WorldMapNS::WorldMap worldmap;
-
       char slotfile[1024];
-      snprintf(slotfile, 1024, "%s/slot%d.stsg", st_save_dir, slot-1);
+      snprintf(slotfile, 1024, "%s/slot%d.stsg", st_save_dir, slot);
+
+      if (access(slotfile, F_OK) != 0)
+        {
+          display_text_file("intro.txt");
+        }
+
+      WorldMapNS::WorldMap worldmap;
      
       // Load the game or at least set the savegame_file variable
       worldmap.loadgame(slotfile);
@@ -497,34 +524,37 @@ void process_options_menu(void)
 {
   switch (options_menu->check())
     {
-    case 2:
+    case MNID_OPENGL:
 #ifndef NOOPENGL
-      if(use_gl != options_menu->item[2].toggled)
+      if(use_gl != options_menu->isToggled(MNID_OPENGL))
         {
           use_gl = !use_gl;
           st_video_setup();
         }
+#else
+      options_menu->get_item_by_id(MNID_OPENGL).toggled = false;
 #endif
       break;
-    case 3:
-      if(use_fullscreen != options_menu->item[3].toggled)
+    case MNID_FULLSCREEN:
+      if(use_fullscreen != options_menu->isToggled(MNID_FULLSCREEN))
         {
           use_fullscreen = !use_fullscreen;
           st_video_setup();
         }
       break;
-    case 4:
-      if(use_sound != options_menu->item[4].toggled)
+    case MNID_SOUND:
+      if(use_sound != options_menu->isToggled(MNID_SOUND))
         use_sound = !use_sound;
       break;
-    case 5:
-      if(use_music != options_menu->item[5].toggled)
+    case MNID_MUSIC:
+      if(use_music != options_menu->isToggled(MNID_MUSIC))
         {
-          enable_music(options_menu->item[5].toggled);
+          use_music = !use_music;
+          music_manager->enable_music(use_music);
         }
       break;
-    case 6:
-      if(show_fps != options_menu->item[6].toggled)
+    case MNID_SHOWFPS:
+      if(show_fps != options_menu->isToggled(MNID_SHOWFPS))
         show_fps = !show_fps;
       break;
     }
@@ -850,44 +880,43 @@ void st_abort(const std::string& reason, const std::string& details)
   abort();
 }
 
-
 /* Set Icon (private) */
 
 void seticon(void)
 {
-  int masklen;
-  Uint8 * mask;
+//  int masklen;
+//  Uint8 * mask;
   SDL_Surface * icon;
 
 
   /* Load icon into a surface: */
 
-  icon = IMG_Load((datadir + "/images/icon.png").c_str());
+  icon = IMG_Load((datadir + "/images/icon.xpm").c_str());
   if (icon == NULL)
     {
       fprintf(stderr,
               "\nError: I could not load the icon image: %s%s\n"
               "The Simple DirectMedia error that occured was:\n"
-              "%s\n\n", datadir.c_str(), "/images/icon.png", SDL_GetError());
+              "%s\n\n", datadir.c_str(), "/images/icon.xpm", SDL_GetError());
       exit(1);
     }
 
 
   /* Create mask: */
-
+/*
   masklen = (((icon -> w) + 7) / 8) * (icon -> h);
   mask = (Uint8*) malloc(masklen * sizeof(Uint8));
   memset(mask, 0xFF, masklen);
-
+*/
 
   /* Set icon: */
 
-  SDL_WM_SetIcon(icon, mask);
+  SDL_WM_SetIcon(icon, NULL);//mask);
 
 
   /* Free icon surface & mask: */
 
-  free(mask);
+//  free(mask);
   SDL_FreeSurface(icon);
 }