#include "scene.h"
#include "worldmap.h"
+#include "player.h"
+
#ifdef WIN32
#define mkdir(dir, mode) mkdir(dir)
// on win32 we typically don't want LFS paths
options_controls_menu->additem(MN_LABEL,"Controls",0,0);
options_controls_menu->additem(MN_HL,"",0,0);
- //FIXME:options_controls_menu->additem(MN_CONTROLFIELD,"Move Right", tux.keymap.right,0);
+ options_controls_menu->additem(MN_CONTROLFIELD,"Right move", 0,0, &keymap.right);
+ options_controls_menu->additem(MN_CONTROLFIELD,"Left move", 0,0, &keymap.left);
+ options_controls_menu->additem(MN_CONTROLFIELD,"Jump", 0,0, &keymap.jump);
+ options_controls_menu->additem(MN_CONTROLFIELD,"Duck", 0,0, &keymap.duck);
+ options_controls_menu->additem(MN_CONTROLFIELD,"Power", 0,0, &keymap.fire);
options_controls_menu->additem(MN_HL,"",0,0);
options_controls_menu->additem(MN_BACK,"Back",0,0);