Improved the display_text_file(): moved to text.cpp and made it more independent.
[supertux.git] / src / setup.cpp
index 9bbda98..3826f3f 100644 (file)
@@ -50,6 +50,8 @@
 #include "scene.h"
 #include "worldmap.h"
 #include "resources.h"
+#include "intro.h"
+#include "music_manager.h"
 
 #include "player.h"
 
@@ -344,10 +346,10 @@ void st_directory_setup(void)
         {
           std::string exedir = std::string(dirname(exe_file)) + "/";
           
-          datadir = exedir + "../data/"; // SuperTux run from source dir
+          datadir = exedir + "../data"; // SuperTux run from source dir
           if (access(datadir.c_str(), F_OK) != 0)
             {
-              datadir = exedir + "../share/supertux/"; // SuperTux run from PATH
+              datadir = exedir + "../share/supertux"; // SuperTux run from PATH
               if (access(datadir.c_str(), F_OK) != 0) 
                 { // If all fails, fall back to compiled path
                   datadir = DATA_PREFIX; 
@@ -394,13 +396,13 @@ void st_menu(void)
   options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0, MNID_FULLSCREEN);
   if(audio_device)
     {
-      options_menu->additem(MN_TOGGLE,"Sound     ",use_sound,0, MNID_SOUND);
-      options_menu->additem(MN_TOGGLE,"Music     ",use_music,0, MNID_MUSIC);
+      options_menu->additem(MN_TOGGLE,"Sound     ", use_sound,0, MNID_SOUND);
+      options_menu->additem(MN_TOGGLE,"Music     ", use_music,0, MNID_MUSIC);
     }
   else
     {
-      options_menu->additem(MN_DEACTIVE,"Sound     ",use_sound,0, MNID_SOUND);
-      options_menu->additem(MN_DEACTIVE,"Music     ",use_music,0, MNID_MUSIC);
+      options_menu->additem(MN_DEACTIVE,"Sound     ", false,0, MNID_SOUND);
+      options_menu->additem(MN_DEACTIVE,"Music     ", false,0, MNID_MUSIC);
     }
   options_menu->additem(MN_TOGGLE,"Show FPS  ",show_fps,0, MNID_SHOWFPS);
   options_menu->additem(MN_GOTO,"Key Setup",0,options_keys_menu);
@@ -435,21 +437,21 @@ void st_menu(void)
   
   load_game_menu->additem(MN_LABEL,"Start Game",0,0);
   load_game_menu->additem(MN_HL,"",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
-  load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4);
+  load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5);
   load_game_menu->additem(MN_HL,"",0,0);
   load_game_menu->additem(MN_BACK,"Back",0,0);
 
   save_game_menu->additem(MN_LABEL,"Save Game",0,0);
   save_game_menu->additem(MN_HL,"",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
-  save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4);
+  save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5);
   save_game_menu->additem(MN_HL,"",0,0);
   save_game_menu->additem(MN_BACK,"Back",0,0);
 
@@ -487,12 +489,17 @@ bool process_load_game_menu()
 {
   int slot = load_game_menu->check();
 
-  if(slot != -1 && load_game_menu->get_item(slot).kind == MN_ACTION)
+  if(slot != -1 && load_game_menu->get_item_by_id(slot).kind == MN_ACTION)
     {
-      WorldMapNS::WorldMap worldmap;
-
       char slotfile[1024];
-      snprintf(slotfile, 1024, "%s/slot%d.stsg", st_save_dir, slot-1);
+      snprintf(slotfile, 1024, "%s/slot%d.stsg", st_save_dir, slot);
+
+      if (access(slotfile, F_OK) != 0)
+        {
+          display_text_file("intro.txt", "images/background/arctis2.jpg");
+        }
+
+      WorldMapNS::WorldMap worldmap;
      
       // Load the game or at least set the savegame_file variable
       worldmap.loadgame(slotfile);
@@ -517,31 +524,35 @@ void process_options_menu(void)
     {
     case MNID_OPENGL:
 #ifndef NOOPENGL
-      if(use_gl != options_menu->item[MNID_OPENGL].toggled)
+      if(use_gl != options_menu->isToggled(MNID_OPENGL))
         {
           use_gl = !use_gl;
           st_video_setup();
         }
 #else
-      options_menu->item[MNID_OPENGL].toggled = false;
+      options_menu->get_item_by_id(MNID_OPENGL).toggled = false;
 #endif
       break;
     case MNID_FULLSCREEN:
-      if(use_fullscreen != options_menu->item[MNID_FULLSCREEN].toggled)
+      if(use_fullscreen != options_menu->isToggled(MNID_FULLSCREEN))
         {
           use_fullscreen = !use_fullscreen;
           st_video_setup();
         }
       break;
     case MNID_SOUND:
-      if(use_sound != options_menu->item[MNID_SOUND].toggled)
+      if(use_sound != options_menu->isToggled(MNID_SOUND))
         use_sound = !use_sound;
       break;
     case MNID_MUSIC:
-      music_manager->enable_music(options_menu->item[MNID_MUSIC].toggled);
+      if(use_music != options_menu->isToggled(MNID_MUSIC))
+        {
+          use_music = !use_music;
+          music_manager->enable_music(use_music);
+        }
       break;
     case MNID_SHOWFPS:
-      if(show_fps != options_menu->item[MNID_SHOWFPS].toggled)
+      if(show_fps != options_menu->isToggled(MNID_SHOWFPS))
         show_fps = !show_fps;
       break;
     }
@@ -867,7 +878,6 @@ void st_abort(const std::string& reason, const std::string& details)
   abort();
 }
 
-
 /* Set Icon (private) */
 
 void seticon(void)