#include "player.h"
-void display_text_file(char *filename);
-
#ifdef WIN32
#define mkdir(dir, mode) mkdir(dir)
// on win32 we typically don't want LFS paths
{
std::string exedir = std::string(dirname(exe_file)) + "/";
- datadir = exedir + "../data/"; // SuperTux run from source dir
+ datadir = exedir + "../data"; // SuperTux run from source dir
if (access(datadir.c_str(), F_OK) != 0)
{
- datadir = exedir + "../share/supertux/"; // SuperTux run from PATH
+ datadir = exedir + "../share/supertux"; // SuperTux run from PATH
if (access(datadir.c_str(), F_OK) != 0)
{ // If all fails, fall back to compiled path
datadir = DATA_PREFIX;
if (access(slotfile, F_OK) != 0)
{
- display_text_file("intro.txt");
+ display_text_file("intro.txt", "images/background/arctis2.jpg");
}
WorldMapNS::WorldMap worldmap;
abort();
}
-
/* Set Icon (private) */
void seticon(void)