-/*
- setup.c
-
- Super Tux - Setup
-
- by Bill Kendrick
- bill@newbreedsoftware.com
- http://www.newbreedsoftware.com/supertux/
-
- April 11, 2000 - March 15, 2004
-*/
-
-#include <assert.h>
+// $Id$
+//
+// SuperTux - A Jump'n Run
+// Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+#include <cassert>
+#include <cstdio>
#include <iostream>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <errno.h>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
+#include <cerrno>
#include <unistd.h>
-#include <SDL.h>
-#include <SDL_image.h>
+
+#include "SDL.h"
+#include "SDL_image.h"
#ifndef NOOPENGL
-#include <SDL_opengl.h>
+#include "SDL_opengl.h"
#endif
#include <sys/stat.h>
#ifndef WIN32
#include <libgen.h>
#endif
-#include <ctype.h>
+
+#include <cctype>
#include "defines.h"
#include "globals.h"
#include "setup.h"
-#include "screen.h"
-#include "texture.h"
+#include "screen/screen.h"
+#include "screen/surface.h"
#include "menu.h"
#include "gameloop.h"
#include "configfile.h"
#include "scene.h"
+#include "worldmap.h"
+#include "resources.h"
+#include "intro.h"
+#include "sound_manager.h"
+#include "gettext.h"
+
+#include "player.h"
#ifdef WIN32
#define mkdir(dir, mode) mkdir(dir)
#define DATA_PREFIX "./data/"
#endif
+/* Screen proprities: */
+/* Don't use this to test for the actual screen sizes. Use screen->w/h instead! */
+#define SCREEN_W 800
+#define SCREEN_H 600
+
/* Local function prototypes: */
void seticon(void);
{
std::string exedir = std::string(dirname(exe_file)) + "/";
- datadir = exedir + "../data/"; // SuperTux run from source dir
+ datadir = exedir + "../data"; // SuperTux run from source dir
if (access(datadir.c_str(), F_OK) != 0)
{
- datadir = exedir + "../share/supertux/"; // SuperTux run from PATH
+ datadir = exedir + "../share/supertux"; // SuperTux run from PATH
if (access(datadir.c_str(), F_OK) != 0)
{ // If all fails, fall back to compiled path
datadir = DATA_PREFIX;
{
main_menu = new Menu();
options_menu = new Menu();
- options_controls_menu = new Menu();
+ options_keys_menu = new Menu();
+ options_joystick_menu = new Menu();
load_game_menu = new Menu();
save_game_menu = new Menu();
game_menu = new Menu();
worldmap_menu = new Menu();
main_menu->set_pos(screen->w/2, 335);
- main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu);
- main_menu->additem(MN_GOTO, "Contrib Levels",0,contrib_menu);
- main_menu->additem(MN_GOTO, "Options",0,options_menu);
- main_menu->additem(MN_ACTION,"Level editor",0,0);
- main_menu->additem(MN_ACTION,"Credits",0,0);
- main_menu->additem(MN_ACTION,"Quit",0,0);
-
- options_menu->additem(MN_LABEL,"Options",0,0);
+ main_menu->additem(MN_GOTO, _("Start Game"),0,load_game_menu, MNID_STARTGAME);
+ main_menu->additem(MN_GOTO, _("Contrib Levels"),0,contrib_menu, MNID_CONTRIB);
+ main_menu->additem(MN_GOTO, _("Options"),0,options_menu, MNID_OPTIONMENU);
+ main_menu->additem(MN_ACTION, _("Level Editor"),0,0, MNID_LEVELEDITOR);
+ main_menu->additem(MN_ACTION, _("Credits"),0,0, MNID_CREDITS);
+ main_menu->additem(MN_ACTION, _("Quit"),0,0, MNID_QUITMAINMENU);
+
+ options_menu->additem(MN_LABEL,_("Options"),0,0);
options_menu->additem(MN_HL,"",0,0);
- options_menu->additem(MN_TOGGLE,"OpenGL",use_gl,0);
- options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0);
+#ifndef NOOPENGL
+ options_menu->additem(MN_TOGGLE,_("OpenGL "),use_gl,0, MNID_OPENGL);
+#else
+ options_menu->additem(MN_DEACTIVE,_("OpenGL (not supported)"),use_gl, 0, MNID_OPENGL);
+#endif
+ options_menu->additem(MN_TOGGLE,_("Fullscreen"),use_fullscreen,0, MNID_FULLSCREEN);
if(audio_device)
{
- options_menu->additem(MN_TOGGLE,"Sound ",use_sound,0);
- options_menu->additem(MN_TOGGLE,"Music ",use_music,0);
+ options_menu->additem(MN_TOGGLE,_("Sound "), use_sound,0, MNID_SOUND);
+ options_menu->additem(MN_TOGGLE,_("Music "), use_music,0, MNID_MUSIC);
}
else
{
- options_menu->additem(MN_DEACTIVE,"Sound ",use_sound,0);
- options_menu->additem(MN_DEACTIVE,"Music ",use_music,0);
+ options_menu->additem(MN_DEACTIVE,_("Sound "), false,0, MNID_SOUND);
+ options_menu->additem(MN_DEACTIVE,_("Music "), false,0, MNID_MUSIC);
}
- options_menu->additem(MN_TOGGLE,"Show FPS ",show_fps,0);
- options_menu->additem(MN_GOTO,"Controls ",0,options_controls_menu);
+ options_menu->additem(MN_TOGGLE,_("Show FPS "),show_fps,0, MNID_SHOWFPS);
+ options_menu->additem(MN_GOTO,_("Setup Keys"),0,options_keys_menu);
+
+ if(use_joystick)
+ options_menu->additem(MN_GOTO,_("Setup Joystick"),0,options_joystick_menu);
+
options_menu->additem(MN_HL,"",0,0);
- options_menu->additem(MN_BACK,"Back",0,0);
+ options_menu->additem(MN_BACK,_("Back"),0,0);
- options_controls_menu->additem(MN_LABEL,"Controls",0,0);
- options_controls_menu->additem(MN_HL,"",0,0);
- //FIXME:options_controls_menu->additem(MN_CONTROLFIELD,"Move Right", tux.keymap.right,0);
- options_controls_menu->additem(MN_HL,"",0,0);
- options_controls_menu->additem(MN_BACK,"Back",0,0);
-
- load_game_menu->additem(MN_LABEL,"Start Game",0,0);
+ options_keys_menu->additem(MN_LABEL,_("Keyboard Setup"),0,0);
+ options_keys_menu->additem(MN_HL,"",0,0);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,_("Left move"), 0,0, 0,&keymap.left);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,_("Right move"), 0,0, 0,&keymap.right);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,_("Jump"), 0,0, 0,&keymap.jump);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,_("Duck"), 0,0, 0,&keymap.duck);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,_("Activate"), 0, 0, 0,
+ &keymap.activate);
+ options_keys_menu->additem(MN_CONTROLFIELD_KB,_("Power/Run"), 0,0, 0,&keymap.fire);
+ options_keys_menu->additem(MN_HL,"",0,0);
+ options_keys_menu->additem(MN_BACK,_("Back"),0,0);
+
+ if(use_joystick)
+ {
+ options_joystick_menu->additem(MN_LABEL,_("Joystick Setup"),0,0);
+ options_joystick_menu->additem(MN_HL,"",0,0);
+ //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"X axis", 0,0, 0,&joystick_keymap.x_axis);
+ //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"Y axis", 0,0, 0,&joystick_keymap.y_axis);
+ options_joystick_menu->additem(MN_CONTROLFIELD_JS,_("A button"), 0,0, 0,&joystick_keymap.a_button);
+ options_joystick_menu->additem(MN_CONTROLFIELD_JS,_("B button"), 0,0, 0,&joystick_keymap.b_button);
+ //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"Start", 0,0, 0,&joystick_keymap.start_button);
+ //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"DeadZone", 0,0, 0,&joystick_keymap.dead_zone);
+ options_joystick_menu->additem(MN_HL,"",0,0);
+ options_joystick_menu->additem(MN_BACK,_("Back"),0,0);
+ }
+
+ load_game_menu->additem(MN_LABEL,_("Start Game"),0,0);
load_game_menu->additem(MN_HL,"",0,0);
- load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
- load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
- load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
- load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
- load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4);
+ load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5);
load_game_menu->additem(MN_HL,"",0,0);
- load_game_menu->additem(MN_BACK,"Back",0,0);
+ load_game_menu->additem(MN_BACK,_("Back"),0,0);
- save_game_menu->additem(MN_LABEL,"Save Game",0,0);
+ save_game_menu->additem(MN_LABEL,_("Save Game"),0,0);
save_game_menu->additem(MN_HL,"",0,0);
- save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
- save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
- save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
- save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
- save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4);
+ save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5);
save_game_menu->additem(MN_HL,"",0,0);
save_game_menu->additem(MN_BACK,"Back",0,0);
- game_menu->additem(MN_LABEL,"InGame Menu",0,0);
+ game_menu->additem(MN_LABEL,_("Pause"),0,0);
game_menu->additem(MN_HL,"",0,0);
- game_menu->additem(MN_ACTION,"Return To Game",0,0);
- game_menu->additem(MN_GOTO,"Save Game",0,save_game_menu);
- game_menu->additem(MN_GOTO,"Load Game",0,load_game_menu);
- game_menu->additem(MN_GOTO,"Options",0,options_menu);
+ game_menu->additem(MN_ACTION,_("Continue"),0,0,MNID_CONTINUE);
+ game_menu->additem(MN_GOTO,_("Options"),0,options_menu);
game_menu->additem(MN_HL,"",0,0);
- game_menu->additem(MN_ACTION,"Quit Game",0,0);
+ game_menu->additem(MN_ACTION,_("Abort Level"),0,0,MNID_ABORTLEVEL);
- worldmap_menu->additem(MN_LABEL,"Worldmap Menu",0,0);
+ worldmap_menu->additem(MN_LABEL,_("Pause"),0,0);
worldmap_menu->additem(MN_HL,"",0,0);
- worldmap_menu->additem(MN_ACTION,"Return To Game",0,0);
- worldmap_menu->additem(MN_GOTO,"Options",0,options_menu);
+ worldmap_menu->additem(MN_ACTION,_("Continue"),0,0,MNID_RETURNWORLDMAP);
+ worldmap_menu->additem(MN_GOTO,_("Options"),0,options_menu);
worldmap_menu->additem(MN_HL,"",0,0);
- worldmap_menu->additem(MN_ACTION,"Quit Game",0,0);
+ worldmap_menu->additem(MN_ACTION,_("Quit Game"),0,0,MNID_QUITWORLDMAP);
- highscore_menu->additem(MN_TEXTFIELD,"Enter your name:",0,0);
+ highscore_menu->additem(MN_TEXTFIELD,_("Enter your name:"),0,0);
}
-void update_load_save_game_menu(Menu* pmenu, int load)
+void update_load_save_game_menu(Menu* pmenu)
{
for(int i = 2; i < 7; ++i)
{
// FIXME: Insert a real savegame struct/class here instead of
// doing string vodoo
- std::string tmp = slotinfo(i-1);
-
- if(load && tmp.length() == strlen("Slot X - Free"))
- pmenu->item[i].kind = MN_ACTION;
- else
- pmenu->item[i].kind = MN_ACTION;
+ std::string tmp = slotinfo(i - 1);
+ pmenu->item[i].kind = MN_ACTION;
pmenu->item[i].change_text(tmp.c_str());
}
}
-void process_save_game_menu()
-{
- int slot = save_game_menu->check();
- if (slot != -1)
- GameSession::current()->savegame(slot - 1);
-}
-
bool process_load_game_menu()
{
int slot = load_game_menu->check();
- if(slot != -1)
+ if(slot != -1 && load_game_menu->get_item_by_id(slot).kind == MN_ACTION)
{
- // FIXME: Insert a real savegame struct/class here instead of
- // doing string vodoo
- std::string tmp = slotinfo(slot-1);
-
- if (tmp.length() == strlen("Slot X - Free"))
- { // Slot is free, so start a new game
- GameSession session("default", 1, ST_GL_PLAY);
- session.run();
+ char slotfile[1024];
+ snprintf(slotfile, 1024, "%s/slot%d.stsg", st_save_dir, slot);
- show_menu = true;
- Menu::set_current(main_menu);
+ if (access(slotfile, F_OK) != 0)
+ {
+ draw_intro();
}
- else
- {
- puts("Warning: Loading games isn't supported at the moment");
-#if 0
- // Slot contains a level, so load it
- if (game_started)
- {
- GameSession session("default",slot - 1,ST_GL_LOAD_GAME);
- session.run();
- show_menu = true;
- Menu::set_current(main_menu);
- }
- else
- {
- //loadgame(slot - 1);
- }
-#endif
- }
+ // shrink_fade(Point((screen->w/2),(screen->h/2)), 1000);
+ fadeout(256);
+ WorldMapNS::WorldMap worldmap;
+
+ // Load the game or at least set the savegame_file variable
+ worldmap.loadgame(slotfile);
+
+ worldmap.display();
+
+ Menu::set_current(main_menu);
+
st_pause_ticks_stop();
return true;
}
{
switch (options_menu->check())
{
- case 2:
- if(use_gl != options_menu->item[2].toggled)
- {
+ case MNID_OPENGL:
#ifndef NOOPENGL
+ if(use_gl != options_menu->isToggled(MNID_OPENGL))
+ {
use_gl = !use_gl;
st_video_setup();
-#endif
}
+#else
+ options_menu->get_item_by_id(MNID_OPENGL).toggled = false;
+#endif
break;
- case 3:
- if(use_fullscreen != options_menu->item[3].toggled)
+ case MNID_FULLSCREEN:
+ if(use_fullscreen != options_menu->isToggled(MNID_FULLSCREEN))
{
use_fullscreen = !use_fullscreen;
st_video_setup();
}
break;
- case 4:
- if(use_sound != options_menu->item[4].toggled)
+ case MNID_SOUND:
+ if(use_sound != options_menu->isToggled(MNID_SOUND))
use_sound = !use_sound;
break;
- case 5:
- if(use_music != options_menu->item[5].toggled)
+ case MNID_MUSIC:
+ if(use_music != options_menu->isToggled(MNID_MUSIC))
{
- if(use_music)
- {
- if(playing_music())
- {
- halt_music();
- }
- use_music = false;
- }
- else
- {
- use_music = true;
- if (!playing_music())
- {
- play_current_music();
- }
- }
+ use_music = !use_music;
+ sound_manager->enable_music(use_music);
}
break;
- case 6:
- if(show_fps != options_menu->item[6].toggled)
+ case MNID_SHOWFPS:
+ if(show_fps != options_menu->isToggled(MNID_SHOWFPS))
show_fps = !show_fps;
break;
}
SDL_EnableUNICODE(1);
/* Load global images: */
-
- black_text = new Text(datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
- gold_text = new Text(datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
- blue_text = new Text(datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18);
- red_text = new Text(datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
- white_text = new Text(datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
- white_small_text = new Text(datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9);
- white_big_text = new Text(datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,23);
- yellow_nums = new Text(datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
+ gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
+ blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
+ white_text = new Font(datadir + "/images/fonts/white.png",
+ Font::TEXT, 16,18);
+ white_small_text = new Font(datadir + "/images/fonts/white-small.png",
+ Font::TEXT, 8,9, 1);
+ white_big_text = new Font(datadir + "/images/fonts/white-big.png",
+ Font::TEXT, 20,22, 3);
+ yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
+ Font::NUM, 32,32);
/* Load GUI/menu images: */
checkbox = new Surface(datadir + "/images/status/checkbox.png", USE_ALPHA);
/* Load the mouse-cursor */
mouse_cursor = new MouseCursor( datadir + "/images/status/mousecursor.png",1);
+ MouseCursor::set_current(mouse_cursor);
}
{
/* Free global images: */
-
- delete black_text;
delete gold_text;
delete white_text;
delete blue_text;
- delete red_text;
delete white_small_text;
delete white_big_text;
+ delete yellow_nums;
/* Free GUI/menu images: */
delete checkbox;
delete main_menu;
delete game_menu;
delete options_menu;
+ delete options_keys_menu;
+ delete options_joystick_menu;
delete highscore_menu;
+ delete contrib_menu;
+ delete contrib_subset_menu;
+ delete worldmap_menu;
delete save_game_menu;
delete load_game_menu;
}
void st_video_setup(void)
{
- if(screen != NULL)
- SDL_FreeSurface(screen);
-
/* Init SDL Video: */
-
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
fprintf(stderr,
void st_video_setup_sdl(void)
{
- SDL_FreeSurface(screen);
-
if (use_fullscreen)
{
- screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */
+ screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */
if (screen == NULL)
{
fprintf(stderr,
}
else
{
- screen = SDL_SetVideoMode(640, 480, 0, SDL_HWSURFACE | SDL_DOUBLEBUF );
+ screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_HWSURFACE | SDL_DOUBLEBUF );
if (screen == NULL)
{
if (use_fullscreen)
{
- screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */
+ screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */
if (screen == NULL)
{
fprintf(stderr,
}
else
{
- screen = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL);
+ screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_OPENGL);
if (screen == NULL)
{
}
else
{
- /* Check for proper joystick configuration: */
-
if (SDL_JoystickNumAxes(js) < 2)
{
fprintf(stderr,
abort();
}
-
/* Set Icon (private) */
void seticon(void)
{
- int masklen;
- Uint8 * mask;
+// int masklen;
+// Uint8 * mask;
SDL_Surface * icon;
/* Load icon into a surface: */
- icon = IMG_Load((datadir + "/images/icon.png").c_str());
+ icon = IMG_Load((datadir + "/images/supertux.xpm").c_str());
if (icon == NULL)
{
fprintf(stderr,
"\nError: I could not load the icon image: %s%s\n"
"The Simple DirectMedia error that occured was:\n"
- "%s\n\n", datadir.c_str(), "/images/icon.png", SDL_GetError());
+ "%s\n\n", datadir.c_str(), "/images/supertux.xpm", SDL_GetError());
exit(1);
}
/* Create mask: */
-
+/*
masklen = (((icon -> w) + 7) / 8) * (icon -> h);
mask = (Uint8*) malloc(masklen * sizeof(Uint8));
memset(mask, 0xFF, masklen);
-
+*/
/* Set icon: */
- SDL_WM_SetIcon(icon, mask);
+ SDL_WM_SetIcon(icon, NULL);//mask);
/* Free icon surface & mask: */
- free(mask);
+// free(mask);
SDL_FreeSurface(icon);
}
assert(i+1 < argc);
joystick_num = atoi(argv[++i]);
}
- else if (strcmp(argv[i], "--worldmap") == 0)
+ else if (strcmp(argv[i], "--joymap") == 0)
{
- launch_worldmap_mode = true;
+ assert(i+1 < argc);
+ if (sscanf(argv[++i],
+ "%d:%d:%d:%d:%d",
+ &joystick_keymap.x_axis,
+ &joystick_keymap.y_axis,
+ &joystick_keymap.a_button,
+ &joystick_keymap.b_button,
+ &joystick_keymap.start_button) != 5)
+ {
+ puts("Warning: Invalid or incomplete joymap, should be: 'XAXIS:YAXIS:A:B:START'");
+ }
+ else
+ {
+ std::cout << "Using new joymap:\n"
+ << " X-Axis: " << joystick_keymap.x_axis << "\n"
+ << " Y-Axis: " << joystick_keymap.y_axis << "\n"
+ << " A-Button: " << joystick_keymap.a_button << "\n"
+ << " B-Button: " << joystick_keymap.b_button << "\n"
+ << " Start-Button: " << joystick_keymap.start_button << std::endl;
+ }
+ }
+ else if (strcmp(argv[i], "--leveleditor") == 0)
+ {
+ launch_leveleditor_mode = true;
}
else if (strcmp(argv[i], "--datadir") == 0
|| strcmp(argv[i], "-d") == 0 )
/* Disable the compiled in sound feature */
printf("Sounds disabled \n");
use_sound = false;
+ audio_device = false;
}
else if (strcmp(argv[i], "--disable-music") == 0)
{
}
else if (strcmp(argv[i], "--help") == 0)
{ /* Show help: */
- puts("Super Tux " VERSION "\n"
- " Please see the file \"README.txt\" for more details.\n");
- printf("Usage: %s [OPTIONS] FILENAME\n\n", argv[0]);
- puts("Display Options:\n"
+ puts(_(" SuperTux " VERSION "\n"
+ " Please see the file \"README.txt\" for more details.\n"));
+ printf(_("Usage: %s [OPTIONS] FILENAME\n\n"), argv[0]);
+ puts(_("Display Options:\n"
" --fullscreen Run in fullscreen mode.\n"
- " --opengl If opengl support was compiled in, this will enable\n"
- " the EXPERIMENTAL OpenGL mode.\n"
- " --sdl Use non-opengl renderer\n"
+ " --opengl If OpenGL support was compiled in, this will tell\n"
+ " SuperTux to make use of it.\n"
+ " --sdl Use the SDL software graphical renderer\n"
"\n"
"Sound Options:\n"
" --disable-sound If sound support was compiled in, this will\n"
"\n"
"Misc Options:\n"
" -j, --joystick NUM Use joystick NUM (default: 0)\n"
- " --worldmap Start in worldmap-mode (EXPERIMENTAL)\n"
+ " --joymap XAXIS:YAXIS:A:B:START\n"
+ " Define how joystick buttons and axis should be mapped\n"
+ " --leveleditor Opens the leveleditor in a file. (Only works when a file is provided.)\n"
" -d, --datadir DIR Load Game data from DIR (default: automatic)\n"
" --debug-mode Enables the debug-mode, which is useful for developers.\n"
" --help Display a help message summarizing command-line\n"
" options, license and game controls.\n"
" --usage Display a brief message summarizing command-line options.\n"
" --version Display the version of SuperTux you're running.\n\n"
- );
+ ));
exit(0);
}
else if (argv[i][0] != '-')
/* Display the usage message: */
- fprintf(fi, "Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version] [--worldmap] FILENAME\n",
+ fprintf(fi, _("Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version] [--leveleditor] FILENAME\n"),
prog);