Just put screen's width and height as definitions.
[supertux.git] / src / setup.cpp
index cf5a09e..040f9be 100644 (file)
@@ -382,7 +382,7 @@ void st_menu(void)
   main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu, MNID_STARTGAME);
   main_menu->additem(MN_GOTO, "Contrib Levels",0,contrib_menu, MNID_CONTRIB);
   main_menu->additem(MN_GOTO, "Options",0,options_menu, MNID_OPTIONMENU);
-  //main_menu->additem(MN_ACTION,"Level Editor",0,0, MNID_LEVELEDITOR);
+  main_menu->additem(MN_ACTION,"Level Editor",0,0, MNID_LEVELEDITOR);
   main_menu->additem(MN_ACTION,"Credits",0,0, MNID_CREDITS);
   main_menu->additem(MN_ACTION,"Quit",0,0, MNID_QUITMAINMENU);
 
@@ -664,7 +664,7 @@ void st_video_setup_sdl(void)
 
   if (use_fullscreen)
     {
-      screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */
+      screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */
       if (screen == NULL)
         {
           fprintf(stderr,
@@ -677,7 +677,7 @@ void st_video_setup_sdl(void)
     }
   else
     {
-      screen = SDL_SetVideoMode(640, 480, 0, SDL_HWSURFACE | SDL_DOUBLEBUF );
+      screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_HWSURFACE | SDL_DOUBLEBUF );
 
       if (screen == NULL)
         {
@@ -702,7 +702,7 @@ void st_video_setup_gl(void)
 
   if (use_fullscreen)
     {
-      screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */
+      screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */
       if (screen == NULL)
         {
           fprintf(stderr,
@@ -715,7 +715,7 @@ void st_video_setup_gl(void)
     }
   else
     {
-      screen = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL);
+      screen = SDL_SetVideoMode(SCREEN_W, SCREEN_H, 0, SDL_OPENGL);
 
       if (screen == NULL)
         {