void collision_tilemap(const Rect& dest, const Vector& movement, CollisionHit& hit) const;
/** Checks if at the specified rectangle are gameobjects with STATIC flag set
- * (or solid tiles from the tilemap)
+ * (or solid tiles from the tilemap).
+ * This does not(!) include badguys or players.
*/
bool is_free_space(const Rect& rect) const;
void handle_collisions();
/**
- * Collision checks 2 objects against each other and does instant
+ * Does collision detection between 2 objects and does instant
* collision response handling in case of a collision
*/
void collision_object(MovingObject* object1, MovingObject* object2) const;