void collision_tilemap(const Rect& dest, const Vector& movement, CollisionHit& hit) const;
/** Checks if at the specified rectangle are gameobjects with STATIC flag set
- * (or solid tiles from the tilemap)
+ * (or solid tiles from the tilemap).
+ * This does not(!) include badguys or players.
*/
bool is_free_space(const Rect& rect) const;