#ifndef SUPERTUX_SECTOR_H
#define SUPERTUX_SECTOR_H
-#include <string>
#include <vector>
#include <list>
#include <memory>
#include <squirrel.h>
+#include <stdint.h>
#include "direction.hpp"
-#include "math/vector.hpp"
-#include "video/drawing_context.hpp"
-#include "script_interface.hpp"
+#include "video/color.hpp"
#include "scripting/ssector.hpp"
namespace lisp {
class Constraints;
}
+class Vector;
class Rect;
class Sprite;
class GameObject;
class CollisionHit;
class Level;
class Portable;
+class DrawingContext;
enum MusicType {
LEVEL_MUSIC,
};
/**
- * This class holds a sector (a part of a level) and all the game objects in
- * the sector
+ * Represents one of (potentially) multiple, separate parts of a Level.
+ *
+ * Sectors contain GameObjects, e.g. Badguys and Players.
*/
class Sector : public Scripting::SSector
{
* Checks if the specified rectangle is free of (solid) tiles.
* Note that this does not include static objects, e.g. bonus blocks.
*/
- bool is_free_of_tiles(const Rect& rect) const;
+ bool is_free_of_tiles(const Rect& rect, const bool ignoreUnisolid = false) const;
/**
* Checks if the specified rectangle is free of both
* 1.) solid tiles and
* 2.) MovingObjects in COLGROUP_STATIC.
* Note that this does not include badguys or players.
*/
- bool is_free_of_statics(const Rect& rect, const MovingObject* ignore_object = 0) const;
+ bool is_free_of_statics(const Rect& rect, const MovingObject* ignore_object = 0, const bool ignoreUnisolid = false) const;
/**
* Checks if the specified rectangle is free of both
* 1.) solid tiles and