class Writer;
}
-class Rectangle;
+class Rect;
class Sprite;
class GameObject;
class Player;
{ return name; }
/// tests if a given rectangle is inside the sector
- bool inside(const Rectangle& rectangle) const;
+ bool inside(const Rect& rectangle) const;
void play_music(MusicType musictype);
MusicType get_music_type();
typedef std::vector<SpawnPoint*> SpawnPoints;
SpawnPoints spawnpoints;
- Rectangle get_active_region();
+ Rect get_active_region();
private:
void fix_old_tiles();