std::string name;
- std::string song_title;
MusicRef level_song;
MusicRef level_song_fast;
public:
+ std::string song_title;
float gravity;
// some special objects, where we need direct access
InteractiveObjects interactive_objects;
typedef std::vector<GameObject*> GameObjects;
GameObjects gameobjects;
+ GameObjects gameobjects_new; // For newly created objects
private:
typedef std::vector<SpawnPoint*> SpawnPoints;