void collision_object(MovingObject* object1, MovingObject* object2);
void load_music();
- GameObject* parseObject(const std::string& name, LispReader& reader);
+ GameObject* parse_object(const std::string& name, LispReader& reader);
static Sector* _current;
GameObjects gameobjects;
private:
+ void fix_old_tiles();
+
/// container for newly created objects, they'll be added in Sector::action
GameObjects gameobjects_new;