void activate(const std::string& spawnpoint);
void activate(const Vector& player_pos);
- void action(float elapsed_time);
+ void update(float elapsed_time);
void update_game_objects();
void draw(DrawingContext& context);
bool add_smoke_cloud(const Vector& pos);
void add_floating_text(const Vector& pos, const std::string& text);
- /** @evil@ but can't always be avoided in current design... */
+ /** get currently activated sector. */
static Sector* current()
{ return _current; }
private:
std::vector<Bullet*> bullets;
- ScriptInterpreter* interpreter;
std::string init_script;
public: // TODO make this private again
private:
void fix_old_tiles();
- /// container for newly created objects, they'll be added in Sector::action
+ /// container for newly created objects, they'll be added in Sector::update
GameObjects gameobjects_new;
MusicType currentmusic;