class Bullet;
class CollisionGrid;
class ScriptInterpreter;
-
-class SpawnPoint
-{
-public:
- std::string name;
- Vector pos;
-};
+class SpawnPoint;
enum MusicType {
LEVEL_MUSIC,
bool add_smoke_cloud(const Vector& pos);
void add_floating_text(const Vector& pos, const std::string& text);
- /** @evil@ but can't always be avoided in current design... */
+ /** get currently activated sector. */
static Sector* current()
{ return _current; }