const Vector& movement, Tile* tile);
void add_bouncy_brick(const Vector& pos);
- BadGuy* add_bad_guy(float x, float y, BadGuyKind kind);
+ BadGuy* add_bad_guy(float x, float y, BadGuyKind kind, bool activate);
void add_upgrade(const Vector& pos, Direction dir, UpgradeKind kind);
bool add_bullet(const Vector& pos, float xm, Direction dir);