#include "direction.h"
#include "math/vector.h"
-#include "audio/musicref.h"
#include "video/drawing_context.h"
namespace lisp {
class CollisionGrid;
class ScriptInterpreter;
class SpawnPoint;
+class MovingObject;
enum MusicType {
LEVEL_MUSIC,
private:
void collision_object(MovingObject* object1, MovingObject* object2);
- void load_music();
GameObject* parse_object(const std::string& name, const lisp::Lisp& lisp);
static Sector* _current;
std::string name;
- MusicRef level_song;
-
public:
std::string song_title;
float gravity;