Sector* Sector::_current = 0;
Sector::Sector()
- : gravity(10), player(0), solids(0), background(0), camera(0),
+ : gravity(10), player(0), solids(0), camera(0),
currentmusic(LEVEL_MUSIC)
{
song_title = "Mortimers_chipdisko.mod";
Sector::parse_object(const std::string& name, LispReader& reader)
{
if(name == "background") {
- background = new Background(reader);
- return background;
+ return new Background(reader);
} else if(name == "camera") {
Camera* camera = new Camera(this);
camera->parse(reader);