updated dispenser -- can summon mriceblock, snowball, bouncing_snowball and mrbomb now
[supertux.git] / src / sector.cpp
index c5b81a8..f5609fd 100644 (file)
@@ -46,7 +46,6 @@
 #include "object/block.h"
 #include "object/invisible_block.h"
 #include "object/platform.h"
-#include "trigger/door.h"
 #include "object/bullet.h"
 #include "badguy/jumpy.h"
 #include "badguy/snowball.h"
@@ -55,6 +54,9 @@
 #include "badguy/mriceblock.h"
 #include "badguy/mrbomb.h"
 #include "badguy/dispenser.h"
+#include "badguy/spike.h"
+#include "badguy/nolok_01.h"
+#include "trigger/door.h"
 #include "trigger/sequence_trigger.h"
 #include "trigger/secretarea_trigger.h"
 
@@ -102,7 +104,7 @@ Sector *Sector::create(const std::string& name, size_t width, size_t height)
 }
 
 GameObject*
-Sector::parseObject(const std::string& name, LispReader& reader)
+Sector::parse_object(const std::string& name, LispReader& reader)
 {
   if(name == "background") {
     background = new Background(reader);
@@ -155,6 +157,10 @@ Sector::parseObject(const std::string& name, LispReader& reader)
     return new MrBomb(reader);
   } else if(name == "dispenser") {
     return new Dispenser(reader);
+  } else if(name == "spike") {
+    return new Spike(reader);
+  } else if(name == "nolok_01") {
+    return new Nolok_01(reader);
   }
 #if 0
     else if(badguykind_from_string(name) != BAD_INVALID) {
@@ -195,7 +201,7 @@ Sector::parse(LispReader& lispreader)
       reader.read_float("y", sp->pos.y);
       spawnpoints.push_back(sp);
     } else {
-      GameObject* object = parseObject(token, reader);
+      GameObject* object = parse_object(token, reader);
       if(object) {
         add_object(object);
       }
@@ -330,7 +336,7 @@ Sector::parse_old_format(LispReader& reader)
                                                                                 
         LispReader reader(lisp_cdr(data));
 
-        GameObject* object = parseObject(object_type, reader);
+        GameObject* object = parse_object(object_type, reader);
         if(object) {
           add_object(object);
         } else {
@@ -359,6 +365,18 @@ Sector::fix_old_tiles()
       if(tile->id == 112) {
         add_object(new InvisibleBlock(pos));
         solids->change(x, y, 0);
+      } else if(tile->id == 295) {
+        add_object(new Spike(pos, Spike::NORTH));
+        solids->change(x, y, 0);
+      } else if(tile->id == 296) {
+        add_object(new Spike(pos, Spike::EAST));
+        solids->change(x, y, 0);
+      } else if(tile->id == 297) {
+        add_object(new Spike(pos, Spike::SOUTH));
+        solids->change(x, y, 0);
+      } else if(tile->id == 298) {
+        add_object(new Spike(pos, Spike::WEST));
+        solids->change(x, y, 0);
       } else if(tile->attributes & Tile::COIN) {
         add_object(new Coin(pos));
         solids->change(x, y, 0);
@@ -600,6 +618,8 @@ Sector::draw(DrawingContext& context)
   context.pop_transform();
 }
 
+static const float DELTA = .001;
+
 void
 Sector::collision_tilemap(MovingObject* object, int depth)
 {
@@ -701,7 +721,7 @@ Sector::collision_tilemap(MovingObject* object, int depth)
       return;
   }
   // move out of collision and try again
-  object->movement += hit.normal * (hit.depth + .05);
+  object->movement += hit.normal * (hit.depth + DELTA);
   collision_tilemap(object, depth+1);
 }
 
@@ -724,15 +744,15 @@ Sector::collision_object(MovingObject* object1, MovingObject* object2)
       if(response1 == ABORT_MOVE)
         object1->movement = Vector(0, 0);
       if(response2 == CONTINUE)
-        object2->movement += hit.normal * (hit.depth + .05);
+        object2->movement += hit.normal * (hit.depth + DELTA);
     } else if(response2 != CONTINUE) {
       if(response2 == ABORT_MOVE)
         object2->movement = Vector(0, 0);
       if(response1 == CONTINUE)
-        object1->movement += -hit.normal * (hit.depth + .05);
+        object1->movement += -hit.normal * (hit.depth + DELTA);
     } else {
-      object1->movement += -hit.normal * (hit.depth/2 + .05);
-      object2->movement += hit.normal * (hit.depth/2 + .05);
+      object1->movement += -hit.normal * (hit.depth/2 + DELTA);
+      object2->movement += hit.normal * (hit.depth/2 + DELTA);
     }
   }
 }
@@ -743,12 +763,16 @@ Sector::collision_handler()
   for(std::vector<GameObject*>::iterator i = gameobjects.begin();
       i != gameobjects.end(); ++i) {
     GameObject* gameobject = *i;
-    if(!gameobject->is_valid() 
-        || gameobject->get_flags() & GameObject::FLAG_NO_COLLDET)
+    if(!gameobject->is_valid())
       continue;
     MovingObject* movingobject = dynamic_cast<MovingObject*> (gameobject);
     if(!movingobject)
       continue;
+    if(movingobject->get_flags() & GameObject::FLAG_NO_COLLDET) {
+      movingobject->bbox.move(movingobject->movement);
+      movingobject->movement = Vector(0, 0);
+      continue;
+    }
 
     // collision with tilemap
     if(! (movingobject->movement == Vector(0, 0)))