updated dispenser -- can summon mriceblock, snowball, bouncing_snowball and mrbomb now
[supertux.git] / src / sector.cpp
index 63a3353..f5609fd 100644 (file)
@@ -46,7 +46,6 @@
 #include "object/block.h"
 #include "object/invisible_block.h"
 #include "object/platform.h"
-#include "trigger/door.h"
 #include "object/bullet.h"
 #include "badguy/jumpy.h"
 #include "badguy/snowball.h"
 #include "badguy/flame.h"
 #include "badguy/mriceblock.h"
 #include "badguy/mrbomb.h"
+#include "badguy/dispenser.h"
+#include "badguy/spike.h"
+#include "badguy/nolok_01.h"
+#include "trigger/door.h"
 #include "trigger/sequence_trigger.h"
 #include "trigger/secretarea_trigger.h"
 
@@ -101,7 +104,7 @@ Sector *Sector::create(const std::string& name, size_t width, size_t height)
 }
 
 GameObject*
-Sector::parseObject(const std::string& name, LispReader& reader)
+Sector::parse_object(const std::string& name, LispReader& reader)
 {
   if(name == "background") {
     background = new Background(reader);
@@ -152,6 +155,12 @@ Sector::parseObject(const std::string& name, LispReader& reader)
     return new MrIceBlock(reader);
   } else if(name == "mrbomb") {
     return new MrBomb(reader);
+  } else if(name == "dispenser") {
+    return new Dispenser(reader);
+  } else if(name == "spike") {
+    return new Spike(reader);
+  } else if(name == "nolok_01") {
+    return new Nolok_01(reader);
   }
 #if 0
     else if(badguykind_from_string(name) != BAD_INVALID) {
@@ -162,8 +171,8 @@ Sector::parseObject(const std::string& name, LispReader& reader)
       return new FlyingPlatform(reader);
 #endif
 
-   std::cerr << "Unknown object type '" << name << "'.\n";
-   return 0;
+  std::cerr << "Unknown object type '" << name << "'.\n";
+  return 0;
 }
 
 void
@@ -192,7 +201,7 @@ Sector::parse(LispReader& lispreader)
       reader.read_float("y", sp->pos.y);
       spawnpoints.push_back(sp);
     } else {
-      GameObject* object = parseObject(token, reader);
+      GameObject* object = parse_object(token, reader);
       if(object) {
         add_object(object);
       }
@@ -327,7 +336,7 @@ Sector::parse_old_format(LispReader& reader)
                                                                                 
         LispReader reader(lisp_cdr(data));
 
-        GameObject* object = parseObject(object_type, reader);
+        GameObject* object = parse_object(object_type, reader);
         if(object) {
           add_object(object);
         } else {
@@ -356,6 +365,18 @@ Sector::fix_old_tiles()
       if(tile->id == 112) {
         add_object(new InvisibleBlock(pos));
         solids->change(x, y, 0);
+      } else if(tile->id == 295) {
+        add_object(new Spike(pos, Spike::NORTH));
+        solids->change(x, y, 0);
+      } else if(tile->id == 296) {
+        add_object(new Spike(pos, Spike::EAST));
+        solids->change(x, y, 0);
+      } else if(tile->id == 297) {
+        add_object(new Spike(pos, Spike::SOUTH));
+        solids->change(x, y, 0);
+      } else if(tile->id == 298) {
+        add_object(new Spike(pos, Spike::WEST));
+        solids->change(x, y, 0);
       } else if(tile->attributes & Tile::COIN) {
         add_object(new Coin(pos));
         solids->change(x, y, 0);
@@ -597,6 +618,8 @@ Sector::draw(DrawingContext& context)
   context.pop_transform();
 }
 
+static const float DELTA = .001;
+
 void
 Sector::collision_tilemap(MovingObject* object, int depth)
 {
@@ -635,7 +658,7 @@ Sector::collision_tilemap(MovingObject* object, int depth)
   CollisionHit temphit, hit;
   Rectangle dest = object->get_bbox();
   dest.move(object->movement);
-  hit.depth = -1;
+  hit.time = -1; // represents an invalid value
   for(int x = starttilex; x*32 < max_x; ++x) {
     for(int y = starttiley; y*32 < max_y; ++y) {
       const Tile* tile = solids->get_tile(x, y);
@@ -668,14 +691,16 @@ Sector::collision_tilemap(MovingObject* object, int depth)
             break;
         }
 
-        if(Collision::rectangle_aatriangle(temphit, dest, triangle)) {
-          if(temphit.depth > hit.depth)
+        if(Collision::rectangle_aatriangle(temphit, dest, object->movement,
+              triangle)) {
+          if(temphit.time > hit.time)
             hit = temphit;
         }
       } else { // normal rectangular tile
         Rectangle rect(x*32, y*32, (x+1)*32, (y+1)*32);
-        if(Collision::rectangle_rectangle(temphit, dest, rect)) {
-          if(temphit.depth > hit.depth)
+        if(Collision::rectangle_rectangle(temphit, dest,
+              object->movement, rect)) {
+          if(temphit.time > hit.time)
             hit = temphit;
         }
       }
@@ -683,7 +708,7 @@ Sector::collision_tilemap(MovingObject* object, int depth)
   }
 
   // did we collide at all?
-  if(hit.depth == -1)
+  if(hit.time < 0)
     return;
  
   // call collision function
@@ -696,7 +721,7 @@ Sector::collision_tilemap(MovingObject* object, int depth)
       return;
   }
   // move out of collision and try again
-  object->movement += hit.normal * (hit.depth + .001);
+  object->movement += hit.normal * (hit.depth + DELTA);
   collision_tilemap(object, depth+1);
 }
 
@@ -708,19 +733,26 @@ Sector::collision_object(MovingObject* object1, MovingObject* object2)
   dest1.move(object1->get_movement());
   Rectangle dest2 = object2->get_bbox();
   dest2.move(object2->get_movement());
-  if(Collision::rectangle_rectangle(hit, dest1, dest2)) {
-    HitResponse response = object1->collision(*object2, hit);
-    if(response == ABORT_MOVE) {
-      object1->movement = Vector(0, 0);
-    } else if(response == CONTINUE) {
-      object1->movement += hit.normal * (hit.depth/2 + .001);
-    }
+
+  Vector movement = object1->get_movement() - object2->get_movement();
+  if(Collision::rectangle_rectangle(hit, dest1, movement, dest2)) {
+    HitResponse response1 = object1->collision(*object2, hit);
     hit.normal *= -1;
-    response = object2->collision(*object1, hit);
-    if(response == ABORT_MOVE) {
-      object2->movement = Vector(0, 0);
-    } else if(response == CONTINUE) {
-      object2->movement += hit.normal * (hit.depth/2 + .001);
+    HitResponse response2 = object2->collision(*object1, hit);
+
+    if(response1 != CONTINUE) {
+      if(response1 == ABORT_MOVE)
+        object1->movement = Vector(0, 0);
+      if(response2 == CONTINUE)
+        object2->movement += hit.normal * (hit.depth + DELTA);
+    } else if(response2 != CONTINUE) {
+      if(response2 == ABORT_MOVE)
+        object2->movement = Vector(0, 0);
+      if(response1 == CONTINUE)
+        object1->movement += -hit.normal * (hit.depth + DELTA);
+    } else {
+      object1->movement += -hit.normal * (hit.depth/2 + DELTA);
+      object2->movement += hit.normal * (hit.depth/2 + DELTA);
     }
   }
 }
@@ -731,13 +763,17 @@ Sector::collision_handler()
   for(std::vector<GameObject*>::iterator i = gameobjects.begin();
       i != gameobjects.end(); ++i) {
     GameObject* gameobject = *i;
-    if(!gameobject->is_valid() 
-        || gameobject->get_flags() & GameObject::FLAG_NO_COLLDET)
+    if(!gameobject->is_valid())
       continue;
     MovingObject* movingobject = dynamic_cast<MovingObject*> (gameobject);
     if(!movingobject)
       continue;
-  
+    if(movingobject->get_flags() & GameObject::FLAG_NO_COLLDET) {
+      movingobject->bbox.move(movingobject->movement);
+      movingobject->movement = Vector(0, 0);
+      continue;
+    }
+
     // collision with tilemap
     if(! (movingobject->movement == Vector(0, 0)))
       collision_tilemap(movingobject, 0);
@@ -755,7 +791,7 @@ Sector::collision_handler()
 
       collision_object(movingobject, movingobject2);
     }
-    
+
     movingobject->bbox.move(movingobject->get_movement());
     movingobject->movement = Vector(0, 0);
   }