#include "object/camera.h"
#include "object/background.h"
#include "object/particlesystem.h"
-#include "object/particlesystem_absolute.h"
+#include "object/particlesystem_interactive.h"
#include "object/tilemap.h"
#include "lisp/parser.h"
#include "lisp/lisp.h"
void
Sector::load_music()
{
- level_song = sound_manager->load_music(
- get_resource_filename("/music/" + song_title));
+ level_song = sound_manager->load_music("/music/" + song_title);
}
void