fix
[supertux.git] / src / sector.cpp
index 43743c7..cb7a2d9 100644 (file)
@@ -32,7 +32,7 @@
 #include "object/camera.h"
 #include "object/background.h"
 #include "object/particlesystem.h"
-#include "object/particlesystem_absolute.h"
+#include "object/particlesystem_interactive.h"
 #include "object/tilemap.h"
 #include "lisp/parser.h"
 #include "lisp/lisp.h"
@@ -114,7 +114,11 @@ Sector::parse_object(const std::string& name, const lisp::Lisp& reader)
     RainParticleSystem* partsys = new RainParticleSystem();
     partsys->parse(reader);
     return partsys;
-  } else if(name == "particles-ghost") {
+  } else if(name == "particles-comets") {
+    CometParticleSystem* partsys = new CometParticleSystem();
+    partsys->parse(reader);
+    return partsys;
+  } else if(name == "particles-ghosts") {
     GhostParticleSystem* partsys = new GhostParticleSystem();
     partsys->parse(reader);
     return partsys;
@@ -422,19 +426,8 @@ Sector::activate(const std::string& spawnpoint)
 
   // Run init script
   if(init_script != "") {
-    try {
-      ScriptInterpreter* interpreter 
-        = new ScriptInterpreter(GameSession::current()->get_working_directory());
-      interpreter->register_sector(this);
-      std::string sourcename = std::string("Sector(") + name + ") - init";
-      std::istringstream in(init_script);
-      interpreter->load_script(in, sourcename);
-      interpreter->start_script();
-      add_object(interpreter);
-      init_script = "";
-    } catch(std::exception& e) {
-      std::cerr << "Couldn't execute init script: " << e.what() << "\n";
-    }
+    ScriptInterpreter::add_script_object(this,
+        std::string("Sector(") + name + ") - init", init_script);
   }
 }
 
@@ -791,8 +784,7 @@ Sector::add_floating_text(const Vector& pos, const std::string& text)
 void
 Sector::load_music()
 {
-  level_song = sound_manager->load_music(
-    get_resource_filename("/music/" + song_title));
+  level_song = sound_manager->load_music("/music/" + song_title);
 }
 
 void