#include "badguy/flame.h"
#include "badguy/mriceblock.h"
#include "badguy/mrbomb.h"
+#include "badguy/dispenser.h"
#include "trigger/sequence_trigger.h"
#include "trigger/secretarea_trigger.h"
return new MrIceBlock(reader);
} else if(name == "mrbomb") {
return new MrBomb(reader);
+ } else if(name == "dispenser") {
+ return new Dispenser(reader);
}
#if 0
else if(badguykind_from_string(name) != BAD_INVALID) {