}
try_expose_me();
- player->move(player_pos);
+ // spawn smalltux below spawnpoint
+ if (!player->is_big()) {
+ player->move(player_pos + Vector(0,32));
+ } else {
+ player->move(player_pos);
+ }
- //spawning bigtux partial in the ground would kill him
- if(player->is_big() && !is_free_of_tiles(player->get_bbox())) {
- Vector npos = player_pos;
+ // spawning tux in the ground would kill him
+ if(!is_free_of_tiles(player->get_bbox())) {
+ log_warning << "Tried spawning Tux in solid matter. Compensating." << std::endl;
+ Vector npos = player->get_bbox().p1;
npos.y-=32;
player->move(npos);
}