#include "collision_grid_iterator.h"
#include "object_factory.h"
#include "collision.h"
+#include "spawn_point.h"
#include "math/rect.h"
#include "math/aatriangle.h"
#include "object/coin.h"
iter.value()->get(song_title);
load_music();
} else if(token == "spawnpoint") {
- const lisp::Lisp* spawnpoint_lisp = iter.lisp();
-
- SpawnPoint* sp = new SpawnPoint;
- spawnpoint_lisp->get("name", sp->name);
- spawnpoint_lisp->get("x", sp->pos.x);
- spawnpoint_lisp->get("y", sp->pos.y);
+ SpawnPoint* sp = new SpawnPoint(iter.lisp());
spawnpoints.push_back(sp);
} else if(token == "init-script") {
iter.value()->get(init_script);
// Run init script
if(init_script != "") {
try {
- ScriptInterpreter* interpreter = new ScriptInterpreter(this);
+ ScriptInterpreter* interpreter
+ = new ScriptInterpreter(GameSession::current()->get_working_directory());
+ interpreter->register_sector(this);
std::string sourcename = std::string("Sector(") + name + ") - init";
std::istringstream in(init_script);
interpreter->load_script(in, sourcename);