forgot to add some files
[supertux.git] / src / sector.cpp
index 657996f..8a53d05 100644 (file)
@@ -16,7 +16,6 @@
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
 #include <config.h>
 
 #include <memory>
 #include "collision_grid_iterator.h"
 #include "object_factory.h"
 #include "collision.h"
+#include "spawn_point.h"
 #include "math/rect.h"
 #include "math/aatriangle.h"
 #include "object/coin.h"
 #include "object/block.h"
 #include "object/invisible_block.h"
 #include "object/bullet.h"
+#include "object/text_object.h"
 #include "badguy/jumpy.h"
 #include "badguy/spike.h"
 #include "trigger/sequence_trigger.h"
 #include "player_status.h"
 #include "scripting/script_interpreter.h"
+#include "scripting/sound.h"
+#include "scripting/scripted_object.h"
+#include "scripting/text.h"
 
 //#define USE_GRID
 
@@ -65,7 +69,7 @@ Sector* Sector::_current = 0;
 
 Sector::Sector()
   : gravity(10), player(0), solids(0), camera(0),
-    interpreter(0), currentmusic(LEVEL_MUSIC)
+    currentmusic(LEVEL_MUSIC)
 {
   song_title = "Mortimers_chipdisko.mod";
   player = new Player(&player_status);
@@ -142,12 +146,7 @@ Sector::parse(const lisp::Lisp& sector)
       iter.value()->get(song_title);
       load_music();
     } else if(token == "spawnpoint") {
-      const lisp::Lisp* spawnpoint_lisp = iter.lisp();
-      
-      SpawnPoint* sp = new SpawnPoint;
-      spawnpoint_lisp->get("name", sp->name);
-      spawnpoint_lisp->get("x", sp->pos.x);
-      spawnpoint_lisp->get("y", sp->pos.y);
+      SpawnPoint* sp = new SpawnPoint(iter.lisp());
       spawnpoints.push_back(sp);
     } else if(token == "init-script") {
       iter.value()->get(init_script);
@@ -419,17 +418,15 @@ Sector::activate(const std::string& spawnpoint)
   // Run init script
   if(init_script != "") {
     try {
-      // TODO we should keep the interpreter across sessions (or some variables)
-      // so that you can store information across levels/sectors...
-      delete interpreter;
-      interpreter = 0;
-      interpreter = new ScriptInterpreter();
+      ScriptInterpreter* interpreter 
+        = new ScriptInterpreter(GameSession::current()->get_working_directory());
+      interpreter->register_sector(this);
       std::string sourcename = std::string("Sector(") + name + ") - init";
       std::istringstream in(init_script);
-      printf("Load script.\n");
       interpreter->load_script(in, sourcename);
-      printf("run script.\n");
-      interpreter->run_script();
+      interpreter->start_script();
+      add_object(interpreter);
+      init_script = "";
     } catch(std::exception& e) {
       std::cerr << "Couldn't execute init script: " << e.what() << "\n";
     }
@@ -454,7 +451,7 @@ Sector::get_active_region()
 }
 
 void
-Sector::action(float elapsed_time)
+Sector::update(float elapsed_time)
 {
   player->check_bounds(camera);
 
@@ -464,7 +461,7 @@ Sector::action(float elapsed_time)
     if(!object->is_valid())
       continue;
 
-    object->action(elapsed_time);
+    object->update(elapsed_time);
   }
 #else
   /* update objects */
@@ -474,7 +471,7 @@ Sector::action(float elapsed_time)
     if(!object->is_valid())
       continue;
     
-    object->action(elapsed_time);
+    object->update(elapsed_time);
   }
 #endif