added beginning of automatic docu generation for the scripting interface
[supertux.git] / src / sector.cpp
index cc1689b..81f3591 100644 (file)
@@ -32,6 +32,7 @@
 #include "object/camera.h"
 #include "object/background.h"
 #include "object/particlesystem.h"
+#include "object/particlesystem_interactive.h"
 #include "object/tilemap.h"
 #include "lisp/parser.h"
 #include "lisp/lisp.h"
@@ -46,6 +47,7 @@
 #include "collision_grid_iterator.h"
 #include "object_factory.h"
 #include "collision.h"
+#include "spawn_point.h"
 #include "math/rect.h"
 #include "math/aatriangle.h"
 #include "object/coin.h"
@@ -74,7 +76,11 @@ Sector::Sector()
   player = new Player(&player_status);
   add_object(player);
 
+#ifdef USE_GRID
   grid = new CollisionGrid(32000, 32000);
+#else
+  grid = 0;
+#endif
 }
 
 Sector::~Sector()
@@ -112,6 +118,14 @@ Sector::parse_object(const std::string& name, const lisp::Lisp& reader)
     RainParticleSystem* partsys = new RainParticleSystem();
     partsys->parse(reader);
     return partsys;
+  } else if(name == "particles-comets") {
+    CometParticleSystem* partsys = new CometParticleSystem();
+    partsys->parse(reader);
+    return partsys;
+  } else if(name == "particles-ghosts") {
+    GhostParticleSystem* partsys = new GhostParticleSystem();
+    partsys->parse(reader);
+    return partsys;
   } else if(name == "particles-clouds") {
     CloudParticleSystem* partsys = new CloudParticleSystem();
     partsys->parse(reader);
@@ -145,12 +159,7 @@ Sector::parse(const lisp::Lisp& sector)
       iter.value()->get(song_title);
       load_music();
     } else if(token == "spawnpoint") {
-      const lisp::Lisp* spawnpoint_lisp = iter.lisp();
-      
-      SpawnPoint* sp = new SpawnPoint;
-      spawnpoint_lisp->get("name", sp->name);
-      spawnpoint_lisp->get("x", sp->pos.x);
-      spawnpoint_lisp->get("y", sp->pos.y);
+      SpawnPoint* sp = new SpawnPoint(iter.lisp());
       spawnpoints.push_back(sp);
     } else if(token == "init-script") {
       iter.value()->get(init_script);
@@ -421,17 +430,8 @@ Sector::activate(const std::string& spawnpoint)
 
   // Run init script
   if(init_script != "") {
-    try {
-      ScriptInterpreter* interpreter = new ScriptInterpreter(this);
-      std::string sourcename = std::string("Sector(") + name + ") - init";
-      std::istringstream in(init_script);
-      interpreter->load_script(in, sourcename);
-      interpreter->start_script();
-      add_object(interpreter);
-      init_script = "";
-    } catch(std::exception& e) {
-      std::cerr << "Couldn't execute init script: " << e.what() << "\n";
-    }
+    ScriptInterpreter::add_script_object(this,
+        std::string("Sector(") + name + ") - init", init_script);
   }
 }
 
@@ -501,10 +501,12 @@ Sector::update_game_objects()
           std::remove(bullets.begin(), bullets.end(), bullet),
           bullets.end());
     }
+#ifdef USE_GRID
     MovingObject* movingobject = dynamic_cast<MovingObject*> (object);
     if(movingobject) {
       grid->remove_object(movingobject);
     }
+#endif
     delete *i;
     i = gameobjects.erase(i);
   }
@@ -519,9 +521,11 @@ Sector::update_game_objects()
     if(bullet)
       bullets.push_back(bullet);
 
+#ifdef USE_GRID
     MovingObject* movingobject = dynamic_cast<MovingObject*> (object);
     if(movingobject)
       grid->add_object(movingobject);
+#endif
     
     TileMap* tilemap = dynamic_cast<TileMap*> (object);
     if(tilemap && tilemap->is_solid()) {
@@ -574,7 +578,7 @@ Sector::draw(DrawingContext& context)
   context.pop_transform();
 }
 
-static const float DELTA = .001;
+static const float DELTA = .0001;
 
 void
 Sector::collision_tilemap(MovingObject* object, int depth)
@@ -788,8 +792,7 @@ Sector::add_floating_text(const Vector& pos, const std::string& text)
 void
 Sector::load_music()
 {
-  level_song = sound_manager->load_music(
-    get_resource_filename("/music/" + song_title));
+  level_song = sound_manager->load_music("/music/" + song_title);
 }
 
 void
@@ -822,7 +825,7 @@ Sector::get_total_badguys()
   for(GameObjects::iterator i = gameobjects.begin();
       i != gameobjects.end(); ++i) {
     BadGuy* badguy = dynamic_cast<BadGuy*> (*i);
-    if(badguy)
+    if (badguy && badguy->countMe)
       total_badguys++;
   }