Instead of setting the level to be flipped from the level file, it is now passed...
[supertux.git] / src / sector.cpp
index b9b959a..4972ecc 100644 (file)
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-#include "sector.h"
 
 #include <memory>
+#include <algorithm>
 #include <stdexcept>
 #include <iostream>
 #include <fstream>
 #include <stdexcept>
-#include "lispreader.h"
 
+#include "globals.h"
+#include "sector.h"
+#include "lispreader.h"
 #include "badguy.h"
 #include "special.h"
 #include "gameobjs.h"
@@ -72,13 +74,14 @@ Sector::parse(LispReader& lispreader)
   for(lisp_object_t* cur = lispreader.get_lisp(); !lisp_nil_p(cur);
       cur = lisp_cdr(cur)) {
     std::string token = lisp_symbol(lisp_car(lisp_car(cur)));
+    // FIXME: doesn't handle empty data
     lisp_object_t* data = lisp_car(lisp_cdr(lisp_car(cur)));
     LispReader reader(lisp_cdr(lisp_car(cur)));
 
     if(token == "name") {
       name = lisp_string(data);
     } else if(token == "gravity") {
-      gravity = lisp_integer(data);
+      gravity = lisp_real(data);
     } else if(token == "music") {
       song_title = lisp_string(data);
       load_music();
@@ -262,7 +265,20 @@ Sector::write(LispWriter& writer)
 {
   writer.write_string("name", name);
   writer.write_float("gravity", gravity);
+  writer.write_string("music", song_title);
+
+  // write spawnpoints
+  for(SpawnPoints::iterator i = spawnpoints.begin(); i != spawnpoints.end();
+      ++i) {
+    SpawnPoint* spawn = *i;
+    writer.start_list("playerspawn");
+    writer.write_string("name", spawn->name);
+    writer.write_float("x", spawn->pos.x);
+    writer.write_float("y", spawn->pos.y);
+    writer.end_list("playerspawn");
+  }
 
+  // write objects
   for(GameObjects::iterator i = gameobjects.begin();
       i != gameobjects.end(); ++i) {
     Serializable* serializable = dynamic_cast<Serializable*> (*i);
@@ -272,30 +288,41 @@ Sector::write(LispWriter& writer)
 }
 
 void
+Sector::do_vertical_flip()
+{
+  for(GameObjects::iterator i = gameobjects_new.begin(); i != gameobjects_new.end(); ++i)
+    {
+    TileMap* tilemap = dynamic_cast<TileMap*> (*i);
+    if(tilemap)
+      {
+      tilemap->do_vertical_flip();
+      }
+
+    BadGuy* badguy = dynamic_cast<BadGuy*> (*i);
+    if(badguy)
+      badguy->start_position.y = solids->get_height()*32 - badguy->start_position.y - 32;
+    Trampoline* trampoline = dynamic_cast<Trampoline*> (*i);
+    if(trampoline)
+      trampoline->base.y = solids->get_height()*32 - trampoline->base.y - 32;
+    FlyingPlatform* flying_platform = dynamic_cast<FlyingPlatform*> (*i);
+    if(flying_platform)
+      flying_platform->base.y = solids->get_height()*32 - flying_platform->base.y - 32;
+    Door* door = dynamic_cast<Door*> (*i);
+    if(door)
+      door->set_area(door->get_area().x, solids->get_height()*32 - door->get_area().y - 32);
+    }
+
+  for(SpawnPoints::iterator i = spawnpoints.begin(); i != spawnpoints.end();
+      ++i) {
+    SpawnPoint* spawn = *i;
+    spawn->pos.y = solids->get_height()*32 - spawn->pos.y - 32;
+  }
+}
+
+void
 Sector::add_object(GameObject* object)
 {
-  // XXX a bit hackish, at least try to keep the number of these things down...
-  BadGuy* badguy = dynamic_cast<BadGuy*> (object);
-  if(badguy)
-    badguys.push_back(badguy);
-  Bullet* bullet = dynamic_cast<Bullet*> (object);
-  if(bullet)
-    bullets.push_back(bullet);
-  Upgrade* upgrade = dynamic_cast<Upgrade*> (object);
-  if(upgrade)
-    upgrades.push_back(upgrade);
-  Trampoline* trampoline = dynamic_cast<Trampoline*> (object);
-  if(trampoline)
-    trampolines.push_back(trampoline);
-  FlyingPlatform* flying_platform = dynamic_cast<FlyingPlatform*> (object);
-  if(flying_platform)
-    flying_platforms.push_back(flying_platform);
-  InteractiveObject* interactive_object 
-      = dynamic_cast<InteractiveObject*> (object);
-  if(interactive_object)
-    interactive_objects.push_back(interactive_object);
-
-  gameobjects.push_back(object);
+  gameobjects_new.push_back(object);
 }
 
 void
@@ -350,6 +377,12 @@ Sector::action(float elapsed_time)
   /* Handle all possible collisions. */
   collision_handler();
                                                                                 
+  update_game_objects();
+}
+
+void
+Sector::update_game_objects()
+{
   /** cleanup marked objects */
   for(std::vector<GameObject*>::iterator i = gameobjects.begin();
       i != gameobjects.end(); /* nothing */) {
@@ -397,6 +430,34 @@ Sector::action(float elapsed_time)
       ++i;
     }
   }
+
+  /* add newly created objects */
+  for(std::vector<GameObject*>::iterator i = gameobjects_new.begin();
+      i != gameobjects_new.end(); ++i)
+  {
+          BadGuy* badguy = dynamic_cast<BadGuy*> (*i);
+          if(badguy)
+            badguys.push_back(badguy);
+          Bullet* bullet = dynamic_cast<Bullet*> (*i);
+          if(bullet)
+            bullets.push_back(bullet);
+          Upgrade* upgrade = dynamic_cast<Upgrade*> (*i);
+          if(upgrade)
+            upgrades.push_back(upgrade);
+          Trampoline* trampoline = dynamic_cast<Trampoline*> (*i);
+          if(trampoline)
+            trampolines.push_back(trampoline);
+          FlyingPlatform* flying_platform = dynamic_cast<FlyingPlatform*> (*i);
+          if(flying_platform)
+            flying_platforms.push_back(flying_platform);
+          InteractiveObject* interactive_object 
+              = dynamic_cast<InteractiveObject*> (*i);
+          if(interactive_object)
+            interactive_objects.push_back(interactive_object);
+
+          gameobjects.push_back(*i);
+  }
+  gameobjects_new.clear();
 }
 
 void
@@ -752,7 +813,7 @@ Sector::trygrabdistro(const Vector& pos, int bounciness)
     throw SuperTuxException(errmsg, __FILE__, __LINE__); */
     
     //Bad tiles (i.e. tiles that are not defined in supertux.stgt but appear in the map) are changed to ID 0 (blank tile)
-    std::cout << "Warning: Undefined tile at " <<(int)pos.x/32 << "/" << (int)pos.y/32 << " (ID: " << (int)solids->get_tile_id_at(pos) << ")" << std::endl;
+    std::cout << "Warning: Undefined tile at " <<(int)pos.x/32 << "/" << (int)pos.y/32 << " (ID: " << (int)solids->get_tile_id_at(pos).id << ")" << std::endl;
     solids->change_at(pos,0);
     tile = solids->get_tile_at(pos);
   }