+// $Id$
+//
+// SuperTux - A Jump'n Run
+// Copyright (C) 2004 Matthias Braun <matze@braunis.de
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "sector.h"
#include <memory>
#include "particlesystem.h"
#include "tile.h"
#include "tilemap.h"
-#include "music_manager.h"
+#include "sound_manager.h"
#include "gameloop.h"
#include "resources.h"
+#include "interactive_object.h"
+#include "door.h"
Sector* Sector::_current = 0;
reader.read_string("name", sp->name);
reader.read_float("x", sp->pos.x);
reader.read_float("y", sp->pos.y);
+ spawnpoints.push_back(sp);
} else if(token == "tilemap") {
TileMap* tilemap = new TileMap(reader);
add_object(tilemap);
CloudParticleSystem* partsys = new CloudParticleSystem();
partsys->parse(reader);
add_object(partsys);
+ } else if(token == "door") {
+ add_object(new Door(reader));
+ } else {
+ std::cerr << "Unknown object type '" << token << "'.\n";
}
}
if(!camera) {
- std::cerr << "sector does not contain a camera.\n";
+ std::cerr << "sector '" << name << "' does not contain a camera.\n";
camera = new Camera(this);
+ add_object(camera);
}
if(!solids)
throw std::runtime_error("sector does not contain a solid tile layer.");
FlyingPlatform* flying_platform = dynamic_cast<FlyingPlatform*> (object);
if(flying_platform)
flying_platforms.push_back(flying_platform);
- Background* background = dynamic_cast<Background*> (object);
- if(background)
- this->background = background;
+ InteractiveObject* interactive_object
+ = dynamic_cast<InteractiveObject*> (object);
+ if(interactive_object)
+ interactive_objects.push_back(interactive_object);
gameobjects.push_back(object);
}
std::remove(bullets.begin(), bullets.end(), bullet),
bullets.end());
}
+ InteractiveObject* interactive_object =
+ dynamic_cast<InteractiveObject*> (*i);
+ if(interactive_object) {
+ interactive_objects.erase(
+ std::remove(interactive_objects.begin(), interactive_objects.end(),
+ interactive_object), interactive_objects.end());
+ }
Upgrade* upgrade = dynamic_cast<Upgrade*> (*i);
if(upgrade) {
upgrades.erase(
throw std::runtime_error("wrong bullet type.");
add_object(new_bullet);
- play_sound(sounds[SND_SHOOT], SOUND_CENTER_SPEAKER);
+ sound_manager->play_sound(sounds[SND_SHOOT]);
return true;
}
solids->change_at(pos, tile->next_tile);
}
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+ sound_manager->play_sound(sounds[SND_DISTRO]);
player_status.score = player_status.score + SCORE_DISTRO;
player_status.distros++;
return true;
(int)(pos.y / 32) * 32), tile);
/* Get some score: */
- play_sound(sounds[SND_BRICK], SOUND_CENTER_SPEAKER);
+ sound_manager->play_sound(sounds[SND_BRICK]);
player_status.score = player_status.score + SCORE_BRICK;
return true;
{
case 1: // Box with a distro!
add_bouncy_distro(Vector(posx, posy));
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+ sound_manager->play_sound(sounds[SND_DISTRO]);
player_status.score = player_status.score + SCORE_DISTRO;
player_status.distros++;
break;
add_upgrade(Vector(posx, posy), col_side, UPGRADE_GROWUP);
else /* Tux is big, add a fireflower: */
add_upgrade(Vector(posx, posy), col_side, UPGRADE_FIREFLOWER);
- play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
+ sound_manager->play_sound(sounds[SND_UPGRADE]);
break;
case 5: // Add an ice flower upgrade!
add_upgrade(Vector(posx, posy), col_side, UPGRADE_GROWUP);
else /* Tux is big, add an iceflower: */
add_upgrade(Vector(posx, posy), col_side, UPGRADE_ICEFLOWER);
- play_sound(sounds[SND_UPGRADE], SOUND_CENTER_SPEAKER);
+ sound_manager->play_sound(sounds[SND_UPGRADE]);
break;
case 3: // Add a golden herring
return;
solids->change_at(pos, tile->next_tile);
- play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER);
+ sound_manager->play_sound(sounds[SND_DISTRO]);
if (bounciness == BOUNCE)
{
char* song_path;
char* song_subtitle;
- level_song = music_manager->load_music(datadir + "/music/" + song_title);
+ level_song = sound_manager->load_music(datadir + "/music/" + song_title);
song_path = (char *) malloc(sizeof(char) * datadir.length() +
strlen(song_title.c_str()) + 8 + 5);
strcpy(strstr(song_subtitle, "."), "\0");
sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(),
song_subtitle, strstr(song_title.c_str(), "."));
- if(!music_manager->exists_music(song_path)) {
+ if(!sound_manager->exists_music(song_path)) {
level_song_fast = level_song;
} else {
- level_song_fast = music_manager->load_music(song_path);
+ level_song_fast = sound_manager->load_music(song_path);
}
free(song_subtitle);
free(song_path);
currentmusic = type;
switch(currentmusic) {
case HURRYUP_MUSIC:
- music_manager->play_music(level_song_fast);
+ sound_manager->play_music(level_song_fast);
break;
case LEVEL_MUSIC:
- music_manager->play_music(level_song);
+ sound_manager->play_music(level_song);
break;
case HERRING_MUSIC:
- music_manager->play_music(herring_song);
+ sound_manager->play_music(herring_song);
break;
default:
- music_manager->halt_music();
+ sound_manager->halt_music();
break;
}
}