Had a bit of time today and worked on supertux:
[supertux.git] / src / sector.cpp
index abb28f9..4037f35 100644 (file)
@@ -28,6 +28,7 @@
 
 #include "app/globals.h"
 #include "sector.h"
+#include "player_status.h"
 #include "object/gameobjs.h"
 #include "object/camera.h"
 #include "object/background.h"
 #include "gameloop.h"
 #include "resources.h"
 #include "statistics.h"
+#include "collision_grid.h"
+#include "collision_grid_iterator.h"
+#include "object_factory.h"
 #include "special/collision.h"
 #include "math/rectangle.h"
 #include "math/aatriangle.h"
 #include "object/coin.h"
 #include "object/block.h"
 #include "object/invisible_block.h"
-#include "object/invisible_tile.h"
-#include "object/platform.h"
 #include "object/bullet.h"
 #include "badguy/jumpy.h"
-#include "badguy/snowball.h"
-#include "badguy/bouncing_snowball.h"
-#include "badguy/flame.h"
-#include "badguy/mriceblock.h"
-#include "badguy/mrbomb.h"
-#include "badguy/dispenser.h"
 #include "badguy/spike.h"
-#include "badguy/spiky.h"
-#include "badguy/nolok_01.h"
-#include "trigger/door.h"
 #include "trigger/sequence_trigger.h"
-#include "trigger/secretarea_trigger.h"
+
+//#define USE_GRID
 
 Sector* Sector::_current = 0;
 
@@ -74,6 +68,8 @@ Sector::Sector()
   song_title = "Mortimers_chipdisko.mod";
   player = new Player();
   add_object(player);
+
+  grid = new CollisionGrid(32000, 32000);
 }
 
 Sector::~Sector()
@@ -81,6 +77,8 @@ Sector::~Sector()
   update_game_objects();
   assert(gameobjects_new.size() == 0);
 
+  delete grid;
+
   for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end();
       ++i) {
     delete *i;
@@ -97,51 +95,32 @@ Sector::~Sector()
 GameObject*
 Sector::parse_object(const std::string& name, const lisp::Lisp& reader)
 {
-  if(name == "background") {
-    return new Background(reader);
-  } else if(name == "camera") {
+  if(name == "camera") {
     Camera* camera = new Camera(this);
     camera->parse(reader);
     return camera;
-  } else if(name == "tilemap") {
-    return  new TileMap(reader);
   } else if(name == "particles-snow") {
     SnowParticleSystem* partsys = new SnowParticleSystem();
     partsys->parse(reader);
     return partsys;
+  } else if(name == "particles-rain") {
+    RainParticleSystem* partsys = new RainParticleSystem();
+    partsys->parse(reader);
+    return partsys;
   } else if(name == "particles-clouds") {
     CloudParticleSystem* partsys = new CloudParticleSystem();
     partsys->parse(reader);
     return partsys;
-  } else if(name == "door") {
-    return new Door(reader);
-  } else if(name == "secretarea") {
-    return new SecretAreaTrigger(reader);
-  } else if(name == "platform") {
-    return new Platform(reader);
-  } else if(name == "jumpy" || name == "money") {
+  } else if(name == "money") { // for compatibility with old maps
     return new Jumpy(reader);
-  } else if(name == "snowball") {
-    return new SnowBall(reader);
-  } else if(name == "bouncingsnowball") {
-    return new BouncingSnowball(reader);
-  } else if(name == "flame") {
-    return new Flame(reader);
-  } else if(name == "mriceblock") {
-    return new MrIceBlock(reader);
-  } else if(name == "mrbomb") {
-    return new MrBomb(reader);
-  } else if(name == "dispenser") {
-    return new Dispenser(reader);
-  } else if(name == "spike") {
-    return new Spike(reader);
-  } else if(name == "spiky") {
-    return new Spiky(reader);
-  } else if(name == "nolok_01") {
-    return new Nolok_01(reader);
-  }
-
-  std::cerr << "Unknown object type '" << name << "'.\n";
+  } 
+
+  try {
+    return create_object(name, reader);
+  } catch(std::exception& e) {
+    std::cerr << e.what() << "\n";
+  }
+  
   return 0;
 }
 
@@ -234,6 +213,8 @@ Sector::parse_old_format(const lisp::Lisp& reader)
     add_object(new CloudParticleSystem());
   else if(particlesystem == "snow")
     add_object(new SnowParticleSystem());
+  else if(particlesystem == "rain")
+    add_object(new RainParticleSystem());
 
   Vector startpos(100, 170);
   reader.get("start_pos_x", startpos.x);
@@ -329,9 +310,6 @@ Sector::fix_old_tiles()
       if(tile->getID() == 112) {
         add_object(new InvisibleBlock(pos));
         solids->change(x, y, 0);
-      } else if(tile->getID() == 1311) {
-        add_object(new InvisibleTile(pos));
-       solids->change(x, y, 0);
       } else if(tile->getID() == 295) {
         add_object(new Spike(pos, Spike::NORTH));
         solids->change(x, y, 0);
@@ -463,11 +441,28 @@ Sector::get_best_spawn_point(Vector pos)
   return best_reset_point;
 }
 
+Rectangle
+Sector::get_active_region()
+{
+  return Rectangle(
+    camera->get_translation() - Vector(1600, 1200),
+    camera->get_translation() + Vector(1600, 1200));
+}
+
 void
 Sector::action(float elapsed_time)
 {
   player->check_bounds(camera);
-                                                                                
+
+#if 0
+  CollisionGridIterator iter(*grid, get_active_region());
+  while(MovingObject* object = iter.next()) {
+    if(!object->is_valid())
+      continue;
+
+    object->action(elapsed_time);
+  }
+#else
   /* update objects */
   for(GameObjects::iterator i = gameobjects.begin();
           i != gameobjects.end(); ++i) {
@@ -477,7 +472,8 @@ Sector::action(float elapsed_time)
     
     object->action(elapsed_time);
   }
-                                                                                
+#endif
+  
   /* Handle all possible collisions. */
   collision_handler();                                                                              
   update_game_objects();
@@ -489,29 +485,42 @@ Sector::update_game_objects()
   /** cleanup marked objects */
   for(std::vector<GameObject*>::iterator i = gameobjects.begin();
       i != gameobjects.end(); /* nothing */) {
-    if((*i)->is_valid() == false) {
-      Bullet* bullet = dynamic_cast<Bullet*> (*i);
-      if(bullet) {
-        bullets.erase(
-            std::remove(bullets.begin(), bullets.end(), bullet),
-            bullets.end());
-      }
-      delete *i;
-      i = gameobjects.erase(i);
-    } else {
+    GameObject* object = *i;
+    
+    if(object->is_valid()) {
       ++i;
+      continue;
     }
+    
+    Bullet* bullet = dynamic_cast<Bullet*> (object);
+    if(bullet) {
+      bullets.erase(
+          std::remove(bullets.begin(), bullets.end(), bullet),
+          bullets.end());
+    }
+    MovingObject* movingobject = dynamic_cast<MovingObject*> (object);
+    if(movingobject) {
+      grid->remove_object(movingobject);
+    }
+    delete *i;
+    i = gameobjects.erase(i);
   }
 
   /* add newly created objects */
   for(std::vector<GameObject*>::iterator i = gameobjects_new.begin();
       i != gameobjects_new.end(); ++i)
   {
-    Bullet* bullet = dynamic_cast<Bullet*> (*i);
+    GameObject* object = *i;
+    
+    Bullet* bullet = dynamic_cast<Bullet*> (object);
     if(bullet)
       bullets.push_back(bullet);
 
-    TileMap* tilemap = dynamic_cast<TileMap*> (*i);
+    MovingObject* movingobject = dynamic_cast<MovingObject*> (object);
+    if(movingobject)
+      grid->add_object(movingobject);
+    
+    TileMap* tilemap = dynamic_cast<TileMap*> (object);
     if(tilemap && tilemap->is_solid()) {
       if(solids == 0) {
         solids = tilemap;
@@ -520,7 +529,7 @@ Sector::update_game_objects()
       }
     }
 
-    Camera* camera = dynamic_cast<Camera*> (*i);
+    Camera* camera = dynamic_cast<Camera*> (object);
     if(camera) {
       if(this->camera != 0) {
         std::cerr << "Warning: Multiple cameras added. Ignoring.";
@@ -529,7 +538,7 @@ Sector::update_game_objects()
       this->camera = camera;
     }
 
-    gameobjects.push_back(*i);
+    gameobjects.push_back(object);
   }
   gameobjects_new.clear();
 }
@@ -539,7 +548,16 @@ Sector::draw(DrawingContext& context)
 {
   context.push_transform();
   context.set_translation(camera->get_translation());
-  
+
+#if 0
+  CollisionGridIterator iter(*grid, get_active_region());
+  while(MovingObject* object = iter.next()) {
+    if(!object->is_valid())
+      continue;
+
+    object->draw(context);
+  }
+#else
   for(GameObjects::iterator i = gameobjects.begin();
       i != gameobjects.end(); ++i) {
     GameObject* object = *i; 
@@ -548,6 +566,7 @@ Sector::draw(DrawingContext& context)
     
     object->draw(context);
   }
+#endif
 
   context.pop_transform();
 }
@@ -678,6 +697,9 @@ Sector::collision_object(MovingObject* object1, MovingObject* object2)
 void
 Sector::collision_handler()
 {
+#ifdef USE_GRID
+  grid->check_collisions();
+#else
   for(std::vector<GameObject*>::iterator i = gameobjects.begin();
       i != gameobjects.end(); ++i) {
     GameObject* gameobject = *i;
@@ -713,11 +735,16 @@ Sector::collision_handler()
     movingobject->bbox.move(movingobject->get_movement());
     movingobject->movement = Vector(0, 0);
   }
+#endif
 }
 
 bool
 Sector::add_bullet(const Vector& pos, float xm, Direction dir)
 {
+  // TODO remove this function and move these checks elsewhere...
+  static const size_t MAX_FIRE_BULLETS = 2;
+  static const size_t MAX_ICE_BULLETS = 1;
+    
   if(player->got_power == Player::FIRE_POWER) {
     if(bullets.size() > MAX_FIRE_BULLETS-1)
       return false;
@@ -806,14 +833,13 @@ int
 Sector::get_total_badguys()
 {
   int total_badguys = 0;
-#if 0
-  for(GameObjects::iterator i = gameobjects_new.begin(); i != gameobjects_new.end(); ++i)
-    {
+  for(GameObjects::iterator i = gameobjects.begin();
+      i != gameobjects.end(); ++i) {
     BadGuy* badguy = dynamic_cast<BadGuy*> (*i);
     if(badguy)
       total_badguys++;
-    }
-#endif
+  }
+
   return total_badguys;
 }