Badguys from the start of the level were not appearing. Fixed.
[supertux.git] / src / sector.cpp
index 316b22f..1420d7f 100644 (file)
@@ -701,10 +701,12 @@ Sector::add_bouncy_brick(const Vector& pos)
 }
 
 BadGuy*
-Sector::add_bad_guy(float x, float y, BadGuyKind kind)
+Sector::add_bad_guy(float x, float y, BadGuyKind kind, bool activate)
 {
   BadGuy* badguy = new BadGuy(kind, x, y);
   add_object(badguy);
+  if(activate)
+    badguy->activate(LEFT);
   return badguy;
 }