}
BadGuy*
-Sector::add_bad_guy(float x, float y, BadGuyKind kind)
+Sector::add_bad_guy(float x, float y, BadGuyKind kind, bool activate)
{
BadGuy* badguy = new BadGuy(kind, x, y);
add_object(badguy);
+ if(activate)
+ badguy->activate(LEFT);
return badguy;
}
return true;
}
+void
+Sector::add_floating_text(const Vector& pos, const std::string& text)
+{
+ add_object(new FloatingText(pos, text));
+}
+
/* Break a brick: */
bool
Sector::trybreakbrick(const Vector& pos, bool small)