Let navigate through the worldmap using Tux keys as well.
[supertux.git] / src / sector.cpp
index 35faf64..1420d7f 100644 (file)
@@ -45,7 +45,8 @@
 Sector* Sector::_current = 0;
 
 Sector::Sector()
-  : gravity(10), player(0), solids(0), background(0), camera(0),
+  : end_sequence_animation_type(NONE_ENDSEQ_ANIM),
+    gravity(10), player(0), solids(0), background(0), camera(0),
     currentmusic(LEVEL_MUSIC)
 {
   song_title = "Mortimers_chipdisko.mod";
@@ -86,6 +87,10 @@ Sector::parse(LispReader& lispreader)
     } else if(token == "music") {
       song_title = lisp_string(data);
       load_music();
+    } else if(token == "end-sequence-animation") {
+      std::string end_seq_anim = lisp_string(data);
+      if(end_seq_anim == "fireworks")
+        end_sequence_animation_type = FIREWORKS_ENDSEQ_ANIM;
     } else if(token == "camera") {
       if(camera) {
         std::cerr << "Warning: More than 1 camera defined in sector.\n";
@@ -184,6 +189,13 @@ Sector::parse_old_format(LispReader& reader)
     add_object(background);
   }
 
+  std::string end_seq_anim;
+  reader.read_string("end-sequence-animation", end_seq_anim);
+  if(end_seq_anim == "fireworks")
+    end_sequence_animation_type = FIREWORKS_ENDSEQ_ANIM;
+//  else
+//    end_sequence_animation = NONE_ENDSEQ_ANIM;
+
   std::string particlesystem;
   reader.read_string("particle_system", particlesystem);
   if(particlesystem == "clouds")
@@ -656,7 +668,7 @@ Sector::add_score(const Vector& pos, int s)
 {
   global_stats.add_points(SCORE_STAT, s);
                                                                                 
-  add_object(new FloatingScore(pos, s));
+  add_object(new FloatingText(pos, s));
 }
                                                                                 
 void
@@ -689,10 +701,12 @@ Sector::add_bouncy_brick(const Vector& pos)
 }
 
 BadGuy*
-Sector::add_bad_guy(float x, float y, BadGuyKind kind)
+Sector::add_bad_guy(float x, float y, BadGuyKind kind, bool activate)
 {
   BadGuy* badguy = new BadGuy(kind, x, y);
   add_object(badguy);
+  if(activate)
+    badguy->activate(LEFT);
   return badguy;
 }
                                                                                 
@@ -724,7 +738,7 @@ Sector::add_bullet(const Vector& pos, float xm, Direction dir)
   else
     throw std::runtime_error("wrong bullet type.");
   add_object(new_bullet);
-                                                                                
+
   SoundManager::get()->play_sound(IDToSound(SND_SHOOT));
                                                                                 
   return true;
@@ -744,6 +758,12 @@ Sector::add_particles(const Vector& epicenter, const Vector& velocity, const Vec
   return true;
 }
 
+void
+Sector::add_floating_text(const Vector& pos, const std::string& text)
+{
+  add_object(new FloatingText(pos, text));
+}
+
 /* Break a brick: */
 bool
 Sector::trybreakbrick(const Vector& pos, bool small)
@@ -783,6 +803,7 @@ Sector::trybreakbrick(const Vector& pos, bool small)
 
           SoundManager::get()->play_sound(IDToSound(SND_DISTRO));
           global_stats.add_points(SCORE_STAT, SCORE_DISTRO);
+          global_stats.add_points(COINS_COLLECTED_STAT, 1);
           player_status.distros++;
           return true;
         }
@@ -837,6 +858,7 @@ Sector::tryemptybox(const Vector& pos, Direction col_side)
       add_bouncy_distro(Vector(posx, posy));
       SoundManager::get()->play_sound(IDToSound(SND_DISTRO));
       global_stats.add_points(SCORE_STAT, SCORE_DISTRO);
+      global_stats.add_points(COINS_COLLECTED_STAT, 1);
       player_status.distros++;
       break;
                                                                                 
@@ -894,7 +916,7 @@ Sector::trygrabdistro(const Vector& pos, int bounciness)
 
   solids->change_at(pos, tile->next_tile);
   SoundManager::get()->play_sound(IDToSound(SND_DISTRO));
-                                                                            
+
   if (bounciness == BOUNCE)
     {
       add_bouncy_distro(Vector(((int)(pos.x + 1) / 32) * 32,
@@ -902,6 +924,7 @@ Sector::trygrabdistro(const Vector& pos, int bounciness)
     }
                                                                             
   global_stats.add_points(SCORE_STAT, SCORE_DISTRO);
+  global_stats.add_points(COINS_COLLECTED_STAT, 1);
   player_status.distros++;
 
 }
@@ -980,3 +1003,16 @@ Sector::get_music_type()
 {
   return currentmusic;
 }
+
+int
+Sector::get_total_badguys()
+{
+  int total_badguys = 0;
+  for(GameObjects::iterator i = gameobjects_new.begin(); i != gameobjects_new.end(); ++i)
+    {
+    BadGuy* badguy = dynamic_cast<BadGuy*> (*i);
+    if(badguy)
+      total_badguys++;
+    }
+  return total_badguys;
+}