Sector::Sector(Level* parent)
: level(parent), currentmusic(LEVEL_MUSIC),
- ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ), gravity(10.0), player(0), camera(0)
+ ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ), gravity(10.0), player(0), camera(0)
{
add_object(new Player(player_status, "Tux"));
add_object(new DisplayEffect("Effect"));
if(reader.get_vector("foreground-tm", tiles)) {
TileMap* tilemap = new TileMap();
tilemap->set(width, height, tiles, LAYER_FOREGROUNDTILES, false);
-
+
// fill additional space in foreground with tiles of ID 2035 (lightmap/black)
- if (height < 19) tilemap->resize(width, 19, 2035);
+ if (height < 19) tilemap->resize(width, 19, 2035);
add_object(tilemap);
}
// lava or lavaflow
if ((tile->getID() == 173) || (tile->getID() == 1700) || (tile->getID() == 1705) || (tile->getID() == 1706)) {
// space lights a bit
- if (((tm->get_tile(x-1, y)->getID() != tm->get_tile(x,y)->getID())
- && (tm->get_tile(x, y-1)->getID() != tm->get_tile(x,y)->getID()))
+ if (((tm->get_tile(x-1, y)->getID() != tm->get_tile(x,y)->getID())
+ && (tm->get_tile(x, y-1)->getID() != tm->get_tile(x,y)->getID()))
|| ((x % 3 == 0) && (y % 3 == 0))) {
float pseudo_rnd = (float)((int)pos.x % 10) / 10;
add_object(new PulsingLight(center, 1.0f + pseudo_rnd, 0.8f, 1.0f, Color(1.0f, 0.3f, 0.0f, 1.0f)));
npos.y-=32;
player->move(npos);
}
-
+
camera->reset(player->get_pos());
update_game_objects();
moving_objects.erase(
std::find(moving_objects.begin(), moving_objects.end(), moving_object));
}
-
+
if(_current == this)
try_unexpose(object);
}
}
}
+namespace {
+ const float MAX_SPEED = 16.0f;
+}
+
void
Sector::handle_collisions()
{
for(MovingObjects::iterator i = moving_objects.begin();
i != moving_objects.end(); ++i) {
MovingObject* moving_object = *i;
+ Vector mov = moving_object->get_movement();
+
+ // make sure movement is never faster than MAX_SPEED. Norm is pretty fat, so two addl. checks are done before.
+ if (((mov.x > MAX_SPEED * M_SQRT1_2) || (mov.y > MAX_SPEED * M_SQRT1_2)) && (mov.norm() > MAX_SPEED)) {
+ moving_object->movement = mov.unit() * MAX_SPEED;
+ //log_debug << "Temporarily reduced object's speed of " << mov.norm() << " to " << moving_object->movement.norm() << "." << std::endl;
+ }
moving_object->dest = moving_object->get_bbox();
moving_object->dest.move(moving_object->get_movement());
}
bool
-Sector::is_free_of_tiles(const Rect& rect) const
+Sector::is_free_of_tiles(const Rect& rect, const bool ignoreUnisolid) const
{
using namespace collision;
Constraints constraints;
return collision::rectangle_aatriangle(&constraints, rect, triangle);
}
- if(tile->getAttributes() & Tile::SOLID) return false;
+ if((tile->getAttributes() & Tile::SOLID) && !ignoreUnisolid) return false;
+ if((tile->getAttributes() & Tile::SOLID) && !(tile->getAttributes() & Tile::UNISOLID)) return false;
}
}
}
}
bool
-Sector::is_free_of_statics(const Rect& rect, const MovingObject* ignore_object) const
+Sector::is_free_of_statics(const Rect& rect, const MovingObject* ignore_object, const bool ignoreUnisolid) const
{
using namespace collision;
- if (!is_free_of_tiles(rect)) return false;
+ if (!is_free_of_tiles(rect, ignoreUnisolid)) return false;
for(MovingObjects::const_iterator i = moving_objects.begin();
i != moving_objects.end(); ++i) {
const MovingObject* moving_object = *i;
if (moving_object == ignore_object) continue;
if (!moving_object->is_valid()) continue;
- if ((moving_object->get_group() == COLGROUP_MOVING)
+ if ((moving_object->get_group() == COLGROUP_MOVING)
|| (moving_object->get_group() == COLGROUP_MOVING_STATIC)
|| (moving_object->get_group() == COLGROUP_STATIC)) {
if(intersects(rect, moving_object->get_bbox())) return false;