#include "object/camera.h"
#include "object/background.h"
#include "object/particlesystem.h"
-#include "object/particlesystem_absolute.h"
+#include "object/particlesystem_interactive.h"
#include "object/tilemap.h"
#include "lisp/parser.h"
#include "lisp/lisp.h"
RainParticleSystem* partsys = new RainParticleSystem();
partsys->parse(reader);
return partsys;
- } else if(name == "particles-ghost") {
+ } else if(name == "particles-comets") {
+ CometParticleSystem* partsys = new CometParticleSystem();
+ partsys->parse(reader);
+ return partsys;
+ } else if(name == "particles-ghosts") {
GhostParticleSystem* partsys = new GhostParticleSystem();
partsys->parse(reader);
return partsys;