Sector* Sector::_current = 0;
Sector::Sector()
- : gravity(10), player(0), solids(0), background(0), camera(0),
- end_sequence_animation_type(NONE_ENDSEQ_ANIM), currentmusic(LEVEL_MUSIC)
+ : end_sequence_animation_type(NONE_ENDSEQ_ANIM),
+ gravity(10), player(0), solids(0), background(0), camera(0),
+ currentmusic(LEVEL_MUSIC)
{
song_title = "Mortimers_chipdisko.mod";
player = new Player();