Fixed wrong "top-edge" tiles in data/levels/bonus2/level11.stl ("The long cave")
[supertux.git] / src / scripting / wrapper.interface.hpp
index 823db49..17dd71f 100644 (file)
@@ -3,10 +3,11 @@
 #include "camera.hpp"
 #include "level.hpp"
 #include "scripted_object.hpp"
-#include "sound.hpp"
 #include "text.hpp"
 #include "functions.hpp"
 #include "player.hpp"
 #include "floating_image.hpp"
 #include "anchor_points.hpp"
+#include "platform.hpp"
+#include "candle.hpp"